Mapping a 100% route.
8 years ago
Washington, USA

So I'm in the process of mapping a 100% route for NSMB DS and would like to share it around to be seen.

This is a very hard thing to do in this game specifically because of how stupid the RNG is and personally I would like to see more single segment runs of this game, because the execution can be very brutal for a simple mario game.

With that in mind, there are MANY different ways that this could be done, but this is just a rough idea. If there is anything that you guys think could be edited, let me know and I will look into deciding on a change or not, or you can post a simple level order in this thread if you think this one doesn't work.

https://docs.google.com/document/d/1ffxYFVPwl5B4EFWQTQ5vY8wFo4N5XvRN0GujmA1ULlA/edit?usp=sharing

HelixFossil likes this
Virginia, USA

I really like the idea of having this. I know Greenalink's segmented run is a good place tp refer to for some basic stuff, but as you said the RNG in that run is excessive.

Washington, USA

Which is why the draft could still be edited. Using the Red Toad Houses more often is what would be used to get the items you need at the appropriate time.

Also with the correct mapping, you could do this with minimal Red Toad Houses, and I wrote this document for the worst case scenario things, which would expect the run to be closer to 3 hours for a best possible time.

I should mention that I'm writing it to try and negate the map RNG.

Michigan, USA

The 100% route just came up in Discord, and I coincidentally just finished work on my version of the route (which I started way back in 2014, but let sit for a long time after I heard the crickets on the SDA forum). It focuses on cutting out mushroom houses more than minimizing map movement because that is almost always faster. There are a couple places in the route where you could get an item earlier and cut a bit or map movement (most notably the mega mushroom in world 6), but those are easy adjustments to make.

https://docs.google.com/document/d/1WIB6gH9eQo9BTJhekGDjN5_IbvhNHmlGrHzMDcoEGaw/edit?usp=sharing

HelixFossil and AeonsTorn like this
Michigan, USA

Light and I talked about a few things after my last post, and I made some changes. It may have taken me a while to actually type it up, but now I have. It's in the same doc that I linked above.

This time I'm actually quite confident it's solid.

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