First Iteration Mishit/Accuracy Update
1 year ago
Minnesota, USA

Since discovering the second iteration fixed shift, the community (thanks ddeeffgg, Friskiest, Mrs. Chippy and others) has fully shelled out all mishit patterns in the first iteration of a course. There are four possible seeds to know every hole's tee shot's accuracy within a certain range (i.e., roughly 1/4 of the width of the red zone/risk area at full power) based on the mishit you get on the first hole's tee shot. We do not have a comprehensive or easily accessible way to learn how second shot accuracies work, though we believe they will likely mirror v1.1.0 where they were determined by a ) pin location, b ) landing area radius, and c ) surface type of the ball's lie. Thus, it's unlikely without many hours of tiresome work that we can put together a visual guide with consistent second shots based on seed + pin location + landing spot. Good grief, what a task that would be lol.

The guide has been posted! Note that it is single line per seed, and we have a notepad-friendly compact version pinned in the #routing channel in the Discord. These mishit patterns are only present in v4.0.0, which is the quasi-final update to the game.

Definitely a game changer for course speedrunning in score attack :)

Edited by the author 1 year ago
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$1100 Cumulative All Courses WR Bounties [ended]

Note: this bounty has ended as of 5/7/22 due to overall lack of activity. Congratulations to ddeeffgg for winning the No DLC WR bounty!! Bounty has been paid out :) Should activity for this speedrunning community rise in the future, I may reopen it for DLC courses!

Hi friends,

It breaks my

2 years ago