Heroic strats discussion
7 years ago
Indonesia

Ragnaros with Majordomo Executus + Treachery combo: image.ibb.co/j8iJGb/ragnaros_warlock.png

Similar to the strategy used by Tsubaki & Mirin on their heroic Karazhan run during 'RTA in Japan'. Majordomo is similar to Nazra, but significantly easier. So you can put more card draws in the deck to get a faster time. I normally get a time between 3 to 5 minutes with this deck. (Also, I forgot to try out Coldlight Oracle in this deck)

www.youtube.com/watch?v=Qn3iu0sNNx4

Edited by the author 6 years ago
Indonesia

Baron Geddon with Majordomo Executus + Treachery combo: https://imgur.com/a/phfS5

Similar to the Ragnaros fight, where it's easy to gain board control against the boss but it takes a long time to kill him. This deck takes between 3 to 5 minutes, which is significantly faster than my old Zoolock deck and is more consistent than Tsubaki's Token Druid deck.

Thaurissan isn't necessary here (probably also not necessary for the Ragnaros fight). Putting Majordomo without using Treachery immediately won't be dangerous, since the AI usually never have enough damaging spells to kill Majordomo, and AI usually have other targets that they prioritize.

The deck itself might not be optimal though. I'm pretty sure there are a bunch of other ways to build this deck, such as putting a lot of typical zoo minions such as Darkshire Councilman or Defender of Argus.

www.youtube.com/watch?v=fMzVkBEzWg4

Edited by the author 6 years ago
Indonesia

The priest OTK combo can be improved now thanks to Temporus. Old combo uses Emperor Thaurissan + Mirage Caller to set up the combo, while now you could just use Temporus so the combo only requires 5 cards instead of 6. (Temporus, Velen, Mirage Caller, Volazj, Mind Blast)

If you only need 64 damage, an alternative will be to use Stormwatcher + 2x Divine Spirit + Inner Fire.

Although there's an obvious downside to this combo since it gives the opponent an extra turn, which could easily kills you. For Lord Nefarius, this risk is irrelevant since there will be a point where your opponent stops playing any minions once his hand is full of spells.

Indonesia

I tried Maloriak with Warlock and it seems to have slightly better winrate and speed compared to the Priest deck that I used in my 1:14 run, here's the list https://imgur.com/a/ly0Ux

Gameplan is just to stall early on, and then gain board control and hit face in the late game with your minions. Warlock have really good board clears for this boss (Hellfire and Abyssal Enforcer, also Shadowflame although it's more situational)

There are a bunch of alternative cards that you can put in the deck. Maybe more early game (such as Zombie Chow or Plated Beetle), more Poisonous minions (such as Giant Wasp and Stubborn Gastropod), more Silences, more secret counters, and also put two copies of cards that I only have one of in my list.

When I started building this deck, I was thinking to put Bloodreaver Guldan and N'zoth as a finisher (similar to how I used N'zoth in my Priest deck), but the mana seems too high and is unnecessary to kill the boss. Voidlord already acts as a really good finisher as long as it doesn't get Polymorphed.

Also, credits to Neonangel for his Maloriak guide which inspires me to try Warlock for this boss. http://www.hearthpwn.com/forums/hearthstone-game-modes/adventures/176421-adventure-decks-the-complete-guide

Edited by the author 6 years ago
Indonesia

Some notes about the other bosses that I haven't explained above:

Drakkisath: Now it's significantly easier compared to how it was a year ago, since the AI prefers to trade more often and because they never used Kidnapper's Combo somehow (they always used Kidnapper as their first card). The finishing time have a huge variance, it could go between 2 to 5.5 minutes.

Rend Blackhand: Significant improvement thanks to Call to Arms, the deck is now more consistent and faster compared to my old run a year ago. Usually I got a time between 3.5 to 5 minutes.

Razorgore: Void Ripper and Corridor Creeper are pretty good for this boss, expect Creeper to be nerfed eventually though.

Chromaggus: This boss becomes even harder compared to how it was when me and Tsubaki are running this, because the AI now will properly use their Claw and Bite. With the old AI, somehow the AI thinks that Claw and Bite are healing spells and will only use it when they have a low HP. My deck seems to have less than 50% winrate against this boss, maybe somewhere around 40%.

Nefarian: Two possible strats that seems to have the same speed, Warlock (with Majordomo+Treachery) or OTK Priest (the one that Tsubaki used in his 1:13 run). With both decks, I got a time around 3.5 to 5.5 minutes, not sure which one have a better average time.

Indonesia

New strats for Omnotron: Sound the Bells! + Electron https://imgur.com/a/elmnFSy

Electron (reduces your spell cost by 3 mana) allows you to cast the Echo spell unlimited times. Faster average speed compared to the old Druid deck. Tried this 15-20 times and I only lost once.

The time it takes to cast all the Sound the Bells! takes about 40 seconds with a Crazed Alchemist, takes twice more time without it.

I added Ironbeak Owl to silence Taunts, if he put one.

Demo video: www.youtube.com/watch?v=6WZUSfiyG2A

Edited by the author 5 years ago
Indonesia

Chromaggus with Discard Quest Warlock: https://imgur.com/a/I7RZ8s8

Credits to Monk for this decklist. (And here's his recent work for other bosses if anyone wants to look at it https://docs.google.com/spreadsheets/d/1_RCQN10mQZQkt9fPJ66KAH42uRiFiqHHEP0Ky2Eayio/edit#gid=0 ) He said he got around 60% winrate with this deck, which is a significant improvement compared to the old priest deck.

The aim is to complete the quest and get rid of his Chromatic Dragonkins during the early turns. Usually I managed to complete the quest within 7 turns. After using the quest reward, next goal is to stabilise the board and eventually you'll be ahead in board control.

The game will be smoother if you have Cataclysm in opening hand. You can use it either in turn 4 to complete the quest straight away. or wait until turn 6 to bait more enemy minions using your Bronze curse (and Cataclysm on turn 6 will also get rid of your Bronze and Black curse).

I guess Zilliax and Clutchmother Zavas isn't really important in this deck, in case you don't have then and didn't want to craft them. Lana'thel is pretty good as a late game though.

Indonesia

Recently, I tried Lord Nefarius again, which gets harder somehow compared to back when I do runs at K&C era. I tried to put Wax Elementals, Annoy-o-tron and Giggling Inventors which seems to help quite a lot. Got a record of 8-5 with one loss where I made stupid misplays.

cdn.discordapp.com/attachments/283236838347505666/479629612922437654/unknown.png AAEBAa0GBgmhBIqwAtLTAtDrAoL3AgyKAZwC+AfTCpIPhRC3uwLRwQLo0ALH0wLe0wLi+AIA

Although AI seems to use their spells more often now compared to older AI, which makes it unlikely for them to have a hand full of spells, unlike back then where it often happen. (Might also be the reason on why this level gets harder) As a result, the games are probably slower too, although I havent tried timing my attempts

Edited by the author 5 years ago
Indonesia

Decklist and deckcodes that I'm going to use for my resetless* runs. Gonna update any changes to decklists in this post. (Updated 24/2) List: https://imgur.com/a/lrc1uPp Code: https://pastebin.com/TdByBKGc

*) Resetless after I got the Millhouse trick in second fight.

Major changes:

  • Maloriak: Playing with warlock like what I did last year didn't go well somehow. My winrate is not so good, maybe current AI knows how to curve better. So, I tried N'zoth priest deck instead (similar to my older strats). It's working pretty well thanks to the newer cards. Maybe about 70% winrate if he didn't play Abberation spell turn 1-2, I still reset if he does play it in turn 1-2 though. N'zoth and Arch-thief Rafaam are the late game finishers. Speed is bit slower than using warlock though. Still not that sure if my deck composition is optimal. Gnomergan Infantry and Plated Beetle are worth trying out as well.

  • Baron Geddon & Ragnaros: I put in Countess Ashmore to tutor Majordomo Executus. Which means that I can't use any other deathrattles, and have to change a lot of my old decklist. Fortunately both bosses are pretty easy and you could try lots of alternative cards. Had good results in these two bosses during my runs, often got a fast time compared to my run a year ago.

  • Atramedes: (My old zoolock deck didn't work well anymore, maybe because the opponent knows how to trade even better, kinda like in Maloriak.) Odd Paladin works well for Atramedes, since hero power doesn't buff his weapon and he doesn't have any board clears. Speed is also slightly faster than my old zoolock deck, usually finishes in turn 7-9. Playing this deck fast is also harder than I thought. Need to constantly monitor opponent's damage on board to make sure they don't kill you, since you'll mostly hitting face once you have bunch of tokens, Some notes on how to play this deck:

  • Don't play anything in turn 1, and use hero power in turn 2. Playing a 1-drop in turn 1 is useless since that'll just buff Atramedes's weapon and the 1-drop will be wasted.

  • If you already got a bunch of tokens at around turn 4/5, I'll just mostly hit face and ignore most of enemy minions, except if enemy's board is capable of killing you.

  • the 1-drops purpose are to protect your tokens (other than Lost in the Jungle)

  • When dealing with Twilight Whelp or Faerie Dragon early on, damaging them to 1 HP works well since that'll stop them from hitting your tokens.

Minor changes made recently:

  • Chromaggus: Added more healing (Shroom Brewer), Doomsayer (good early game) and Deathwing in case things are still bad in late game. Not sure if I made the right changes, but I seem to like these changes from my limited amount of testing
  • Rend Blackhand: Equality is nerfed so I switched it with Shrink Ray. Also replaced Wild Pyromancer with Belligerent Gnome now since Pyromancer is weak without equality. My old run have 4-mana Call to Arms, but it's 5-mana now so I only use one copy of it.
  • Lord Nefarius: Mass Hysteria is a really good board clear for this boss.
  • Garr: Dozing Marksman and Rumble Bouncer is not bad for this boss.
  • Omnotron: Flash of Light and Prismatic Lens are good card draws for this fight.
  • Nefarian: Tried to use Countess Ashmore as well, but I can't make it work without any deathrattles since they're really useful for this boss. My final decklist turns out to only use one 2-drop (Dark Peddler) so I switched it for Prince Keleseth for the memes.
Edited by the author 5 years ago
Indonesia

AAEBAf0GBN0P9Q+90wKggAMN0wH3BKEGzgfWB9kNkBThugKPxwL3zQLy0ALe0wL96gIA cdn.discordapp.com/attachments/283236838347505666/584368239434530837/unknown.png

Have been testing Razorgore by making tweaks in my warlock deck lately. The deck I used last time still have some chance to lose, since some of the cards are win-more cards.

Newer AI also made this boss a bit harder, since AI sometimes use Cruel Taskmaster on turn 1 on his own egg, which gives him really strong tempo. Bad early game draw will kill you quickly.

The version I used right now tried to add more solid mid-games and a bit of heals. Very unlikely to get a kill below turn 9 now, but also less likely to have the game being very slow thanks to my mid-game cards. So I'm not sure if the average speed is slower than before or not, but much less variance though. Still not sure if my deck composition are optimal or not.

Removed cards:

  • Darkshire Councilman and Fungalmancer: Win-more cards.
  • Mind Control Tech: Effect isn't that consistent.
  • Vulgar Homonculus: Not sure if it's right to remove this, but this card doesn't help in removing his first egg. Also won't kill the first egg if enemy will buff it with a turn 1 Cruel Taskmaster.

New cards:

  • Kooky Chemist: Solid stats for mid-game, and removes an egg instantly
  • Corrupting Mist: Good for early/mid game if you aren't in an ideal situation, as per Monk's suggestion. Can't be used to remove his first egg though.
  • Despicable Dreadlord: Solid mid-game minion
  • Zilliax and 1x Healbot: Need healing sometimes if things aren't ideal, so I can keep using Life Tap (This boss have Wolfrider, Bloodlust and Dragon's Breath). Don't want to put more since other healings besides Zilliax doesn't build your tempo.

Also tried to use Sightless Ranger, thought it'll be a more sustainable version of Imp-losion. Prefer to have Dreadlord and Doomguards as 5-drops though

Don't know if there are other decks besides zoolock that is better for this boss. Warlock have lots of tools to deal with the eggs, and Life Tap to keep more consistent tempo in mid/late game. Tried Odd and regular Paladin a bit but they don't have good tools to deal with the eggs

Edited by the author 4 years ago
Indonesia

cdn.discordapp.com/attachments/283236838347505666/585818279612776448/unknown.png AAEBAa0GAq/CAp+3Aw6QAuUEoQaKB9cKjQ+UD74PkBCZEIgU8LsC5fcCzIEDAA==

Tweaked my Thaurissan priest deck, since I think the deck could've had more heals and also recent buffs helps this deck. Not sure how optimised this list is, but seems it's still fast and consistent overall. Seldom goes to more than turn 10.

Added Light of the Naaru for an extra healing, can use it in turn 3 since you'll get damaged for at least 6 health by Moira.

Extra Arms replaced Velen's Chosen. Thought of keeping 1x Velen's Chosen, but I think I rather have other cards.

Replaced Toxic Sewer Ooze with Acidic Swamp Ooze. Rather have the 2-drop instead of 3-drop now, easier to play other cards on curve with the 2-drop Ooze. (Could've added 1x Toxic Ooze as well if I want to, but weapon removal isn't that important I think)

Added Snip-snap as well, decent card overall, and I already have quite a lot of mechs on the deck. Don't think I want to add any other mechs though, since there's not so much mechs that are good by itself.

Removed Silence, almost never used it on my previous attempts

Edited by the author 4 years ago
Indonesia

Realspartan came up with a newer strat for Chromaggus last weekend, using Auchenai combined with green curses to kill Chromaggus. Demo video: youtube.com/watch?v=cZdQN-1Ikfk

My most recent iteration for this strats have some differences.

  • I added Deathwing to the Chromaggus Priest deck, as a third win condition besides the two Auchenais.
  • I replaced Tar Creeper with Explosive Sheep, cause another 2-drop is useful. Playing Tar Creeper at turn 3 is also not optimal since AI won't trade his 2/3 Dragonkin on the Tar Creeper

Decklist and deckcode for my most recent iteration: cdn.discordapp.com/attachments/283236838347505666/588114779118370845/unknown.png AAEBAa0GBAnCBtMK6NACDYoB7QGSD/wP2MEC5sIC0dMC0tMC3tMC4/cCl4cD64oDmJsDAA==

Indonesia

Made some changes to Omnotron deck recently as per Herrabanani's suggestion.

Main change is that the deck only have 2 spells, Sound the Bells and Prismatic Lens. The Prismatic Lens will guarantee a Sound the Bells draw since there's no other spells. Overall this variant seems to be a bit faster cause you don't need to cast bunch of spells to get your OTK.

Another new addition is putting in Arcane Golem and Booty Bay Bookie. Using it in turn 3 will make opponent summon their Electron faster since they will have 4 mana one turn earlier.

Decklist I used: https://imgur.com/a/NVouFR7 Deckcode: AAEBAZ8FAA/7AZwCoQLSA4gF4wWhBvgH+wz8D4m0AvnsAvz8AsaJA8GYAwA= Herrabanani's spreadsheet sumarising the deck variants: https://docs.google.com/spreadsheets/d/1V5LnPZ2WRzjX31VWP1K_V19E-CcaYwT--fnrKbjgpVU/edit?usp=sharing

Indonesia

Here's the Venomizer + Missile Launcher deck for Rend Blackhand that I think I'll go with: https://imgur.com/a/Fm2V3Ou AAEBAR8CigOggAMOigGHBMkEgAeXCM4U080C39IC4vUCqPsC1/4CpIgDtpwDhLEDAA==

Steps to play the deck:

  • Get Depth Charge / Doomsayer / Explosive Trap early to kill his early game.
  • Draw Venomizer + Missile Launcher, and possibly Galvanizer ASAP
  • Mech combo will kill all enemy and you just keep hitting face with it.

The deck isn't 100% consistent but still probably around 90% if you play it right. It'll be dangerous if you dont get the board clear early on.

I removed some of the secrets used in ProfSE/Hess's version of the deck. Outside of the key cards, it's not really important what you exactly put in the deck.

Comments about some of these non-key cards:

  • Zilliax: Useful for buffing your Mech combo so it's less likely to be killed, and the healing could be important if you have a bad early game. Although it hurts your mech/minion tutoring if you still don't have the Venomizer/Launcher in your deck yet.
  • Explosive Sheep: Normally good for the early game, but it hurts your Mech tutoring and usually useless late game. I didn't put it in my deck
  • Powershot/Explosive Shot: Main use is to kill his taunts after you already have the Mech combo, so your Mech can hit face. Powershot might help to defend yourself early game if it goes bad.
  • Flare: Put it here cause I don't know what else to put, and having cycles won't hurt. Also won't hurt minion tutors.
  • Coldlight Oracle: Could be used for more card draws, but it also hurts your minion tutors.

I've also tried Mechathunlock here, but it's not as consistent as I hoped. Warlock's cheap spells doesn't work that well against Rend Blackhand's strong late game. And Mechathun combo won't work if he have The Beast on his side cause the 3/3 Einhorn will disable your Mechathun effect.

Indonesia

Mechathunlock works well for Baron Geddon, Omokk & Nefarian, https://imgur.com/a/aRTXDY3

Deckcodes: Baron Geddon AAEBAcn1AgadxwLO6QLx+wKPzgP21gPg5QMMigGSB40QtqwC3sQC3IkDnakD66wDhLEDld4DkuQDk+QDAA== Omokk AAEBAcn1AgadxwLO6QK38QLx9wLx+wLg5QMMkgfECI0Q3sQC08UC+NACnakD66wDld4Dxt4DkuQDk+QDAA== Nefarian AAEBAcn1AgadxwLO6QLx+wL21gP44wPg5QMMigH8D40Q/RHexALD8wLrrAOEsQOsywOV3gOS5AOT5AMA

I used the combo of Shadow Vol'jin & 0-mana minion to do the combo with only 9 mana. Faster animation than the Dorian combo, and usually cheaper since Dorian combo usually costs 10 mana.

Although this combo doesn't allow you to play too many minions, cause you need to clear all the minions from your hand to make the combo works 100%.

Dorian combo don't have this issue, but you need to add quite a lot of cheap spells in your deck, cause you need a 1/2 mana cheap spell to trigger the Dorian + Plot Twist + Kael'thas combo.

I've also added Lorekeeper Polkelt on two of the decks, to help getting Hemet on time. Note that you can't use Polkelt/Hemet if you don't have Target Dummy on hand yet.

Baron Geddon:

  • Easy to control the board, but you need to constantly clear your mana.
  • I added Forbidden Ritual and Shadow Bolt to help clearing my mana.

Omokk:

  • Should be faster than Token Druid, since you won't need to attack face and see his hero power animation bunch of times.
  • I didn't put Lorekeeper Polkelt here, since I use fewer minions than the other decks, and Free Admission have a better chance of drawing the Hemet.
  • Cascading Disaster doesn't get destroyed by Hemet, but it's a really good way of killing his bigger minions since Warlock lacks removal among his cheap spells.
  • Adding 2x Ooze since Omokk often uses his weapon, having lots of healing is important here since Omokk have lots of burst, especially with his Charge spell buffed recently.
  • Voodoo Doll is really good removal, only adding 1 copy though since I don't think I need two, and having more minions could make it harder to clear minions from your hand.
  • Added Dark Pact cause I'm not sure what else to add for my last two cards, extra heal wont hurt and killing your own minion could slightly speed up the game by preventing Omokk using his hero power.

Nefarian:

  • Warlock have tons of 2-damage board clears to tackle his hero power.
  • Didn't put Dragonslayer cause it could prevent you from playing your Mechathun combo if it's still in your hand, and usually I don't need Dragonslayer anyway.
  • His 6/6 Drakonid Crusher could be tough to deal with though, so it's recommended to prepare a Doomsayer or removal before turn 6.
  • Was hoping to be able to put more heals, but Healbots/Reno could also slow down your Mechathun combo. The Mistress of Mixtures and Armor Vendor is usually still enough though.
  • 25 April Update: I've changed 2x Curse of Weakness & 1x Hysteria to 2x Wax Elemental & 1x Drain Soul. We already have enough board clears from other cards, and healing is really important in this fight since Nefarian like to use his bursts on your face early on.
Edited by the author 2 years ago
Indonesia

Thaurissan with Priest - Apotheosis & DS/IF: https://imgur.com/a/poESmNA AAEBAa0GAA/4AqEG4galCdEK3Aq+D9HBAsfTAv3qAuqJA4OUA6+6A5nqA62KBAA=

Thaurissan have troubled me recently cause the AI now often plays Unstable Ghoul & Abomination, while back then it was bugged where he never played Abomination.

I can't get Hess's Murloc Paladin to be consistent, and my old Mech Priest deck isn't completely consistent either and it tends to be slow. Combo decks don't work well too since you can't use Depth Charge/Doomsayer and Thaurissan can kill you quickly.

This deck is the best I could came up with for a fast-ish deck. I have about 50% winrate maybe with wins usually on turn 7-9.

Strats is to put a big minion on turn 4/5, then play Apotheosis to heal yourself over and over while hitting his face. With DS/IF at the right time, the fight can be over in only 2-3 turns after you play the minion.

The two discover spells are really useful, probably what makes this deck viable to be semi-consistent. This is why I didn't put a lot of spells in the deck, so you're likely to get the important spells from discovers.

Mulligan strats:

  • Most important is to have Apotheosis, need that ASAP
  • Having one discover spell is useful as well
  • Having one early defensive card is good, but probably don't need more than one.
  • One copy of Crazed Alchemist / Void Ripper is good to be kept as well since it reduces lots of damage and keep Moira safe from Thaurissan's deathrattles.
  • DS/IF might not be needed to be kept, since you only use them after setting up Apotheosis
  • A big minion might not need to be kept as well, since you have 8 in the deck.

Cards that I didn't put in:

  • Power Word Glory: Really strong healing for this fight, but it hurts your spell tutoring from your discover.
  • Bittertide Hydra / Mortuary Machine: This is what I tried before I realised I could just put the 4-mana 7-health minions to get the minion on board one turn faster.
Edited by the author 2 years ago
Indonesia

Seems like I'm done with the Heroic BRM decks for now. Decklist: https://imgur.com/a/skJkXbR Deckcodes: https://pastebin.com/Y6Fzq7SN

Notable change that wasn't mentioned on previous posts:

Ragnaros:

  • Majordomo trick doesn't work anymore, so I use Priest 80-damage Mind Blast combo. (Same combo to Tsubaki's old run)
  • Can reduce the combo from 7 cards to 6 cards, if I use Temporus instead of Thaurissan setup. Majordomo getting an extra turn wastes some time though, and also poses a bit of risk cause his deck have lots of bursts.

Drakissath:

  • I think Warlock is better than Hunter. Twisting Nether and DOOM makes it safer, while Hunter have no mass board clear in case things goes bad.
  • Mojomaster Zihi is also unsafe to use for Hunter due to lack of mass board clear. Zihi could speed up the game a lot.
  • Platebreaker is good to reduce armor.

Razorgore:

  • I use BEES + Linecracker combo. I can't make a tempo deck that can be consistently fast and safe, since Razorgore have a strong early game.
  • This combo is also potentially one turn faster than Mechathun, can win on turn 8.
  • Was trying Infectious Sporeling as one of my early game cards, but letting enemy have a Sporeling can be annoying for later.

Vaelastrasz:

  • Tried to remove the Murloc synergy cards, and just depend on 0-mana minions and Pirate synergies for the tokens. Not sure if this is actually better.
  • Tried Embiggen as well but it's not always useful, decided not to put it in for now.

Chromaggus:

  • Newer defensive tools make this fight a lot more consistent than before, probably have at least 80% winrate now if I don't mess up.
  • Arcane Devourer is good, can easily buff it to very high stats, and health increase made it very hard for enemy to kill.
  • I didn't use Auchenais like back in 2019, using regular big minions might be more reliable overall, and Flamestrike buff to 5 damage made it easier for the Auchenai to die.
  • Also put two version of Deathwings, not sure if it's the right choice but both are useful when things goes bad.
  • Still not that sure if my late game choices are the best, but can't find better alternatives for now. Some games can still finish very slowly if I don't get late game on time.

Omnotron:

  • Using Tip the Scales, which can be cast at turn 5 just after enemy played Electron.
  • Probably faster than Gadgetzan, and safer as well since it's easier to draw any of 2x Prismatic Lens / Tip the Scales on my deck.
  • I'll keep card draws and Depth Charge / Doomsayer / Sheep on opening hand.
  • Arcane Golem have a small chance of speeding things up by one turn, if you already have Prismatic Lens on your hand. Also the charge damage might be useful as well.

Maloriak:

  • More good early game cards compared to back on 2019, so it's more consistent overall. I'll still reset on early Abberation though.
  • Win condition usually depend on N'zoth, have Lorekeeper Polkelt and Taelan Fordring to tutor it.
  • Recurring Villain is really good, his deathrattle makes it immortal. Opponent like to trade against it for some reason, they also prefer to use Polymorph / Alchemist / Faceless Manipulator on other minions instead of Recurring Villain.
Edited by the author 2 years ago
Hess likes this
Indonesia

Ragnaros with Grand Finale Mage: https://imgur.com/a/gxfOkIm AAEBAf0EAuyvA/bWAw6KAfgH9Q/rwgKW5AK0/AK/pAP0qwP7sAOEsQP43QP83QPU6gP8ngQA

With bunch of card draws, I always got a Grand Finale or Polkelt within 10 turns (often at turn 8 ) with enough elementals to set it up.

Also often have at least one Platebreaker on hand which lets me kill Ragnaros in two turns after using Grand Finale. Not using Platebreaker might require me to leave Ragnaros at low health, which cost lots of animation time since he'll spend his last turn playing lots of Molten Giant.

When doing the elemental setup before Grand Finale, I prefer to also put a Doomsayer / Depth Charge so all of the board got blown up next turn, and I don't need to waste time trading. Exception if I need an Arcane Artificer + Grand Finale combo to heal.

At the start, it's really important to have a board clear in first 3 turns. Which is why I only have Flame Ward for the secret, so Ancient Mysteries guarantees a Flame Ward.

Edited by the author 2 years ago
Indonesia

Here are my recent decklists, updated with minor changes as per recent nerfs and mini-set. Decklists: https://imgur.com/a/E2cQGd8 Deckcodes: https://pastebin.com/uqed2StS

Thaurissan:

  • I've replaced Shadow Visions with Cleric of An'she, to increase the chance of getting Apotheosis
  • Also replaced Silence with Ironbeak Owl to help the discover pool as well, usually got a Silence or stat swap card without discovers anyway.

Omokk:

  • Tried putting Unstable Shadow Blast since it removes anything except Boulderfist Ogre

Rend Blackhand:

  • Forgot to try Dragonslayer before, obviously really good for this fight.
  • Don't think I need Dragonmaw Poacher though, since it'll dilute the minion discover pool.

Chromaggus:

  • Put in Desperate Prayer since it seems 2x Greater Healing Potion isn't enough consistent healing.
  • Took out Stubborn Gastropod, since I usually have enough early game.
  • Took out 1x Hysteria cause it's nerfed, isn't as good anymore since I can't use it on turn 6 and get rid of the black curse simultaneously.

Omnotron:

  • Replaced Crabrider with Redgill Razorjaw due to Crabrider nerf
Indonesia

Maloriak with Spiritsinger Umbra + Recurring Villain / Korrak: https://imgur.com/a/Owjr7yJ

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A Priest deck with mostly spells, and with minion tutor spells that lets us consistently draws the Umbra full board combo later in the game. Meat Wagon is also a viable alternative to Korrak.

If you place Villain/Korrak on the board early on before turn 8, without playing the Umbra on the same turn, there's a decent chance that he'll use Polymorph on your minion which could slow down the game quite a lot. Although the payoff from triggering the combo before turn 8 could get you a really fast win.

This seems faster overall compared to other Priest decks such as the old regular deck (with eggs etc) or Big Priest deck, while still have the same (or maybe better) winrate as well.

I've also tried Rivendare OTK Priest. But the combo won't work if Rivendare got Polymorphed.

Gardenia tried a similar deck but with Paladin instead, and he also put Molten Giant as an extra win condition. The recent Paladin cards are good enough to control the board, but there's also a lack of minion tutors which seems to make the deck slower overall compared to Priest.

Edited by the author 3 months ago
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