new UI changes the gameplay
5 years ago
New York, USA

as you may or may not have seen, the game got a UI overhaul in the last few hours at the time of this. with it, came a new character menu that changes how fast you can spend the xp compared to the older version, as well as changing the encounter button order (i.e. if an option is greyed out, it doesn't advance the number required to push, see screenshots below for clarification). in addition to these, the bug to be able to take items/interact while away from the object in question is no longer in the game (i.e. you can no longer pick up the needle from the haystack in the tutorial unless you stand directly on it) with this new UI and changes, would we have to redo our old category times for the changes, or just leave them there and hope people can beat them on the new patch? screenshots: https://gyazo.com/0bc0ca0e3c39b80864ecbb24bca10780 https://gyazo.com/3f64977bd514e559e33e090c90e7d25c

Edited by the author 5 years ago
United States

We could change the name of the original category and leave the old times up, then make new ones for the new changes. I don't see a point in redoing the old times when we could just make an updated leaderboard for the changes. I don't know what to call the new ones/old ones though.

New York, USA

idk if people would want to/can try to get the old patch files from the devs so we don't have to change anything

United States

I don't see a reason for anyone to need to redo any times. So long as a run was played on something that was, at some point, a legit version of the game and the run meets the requirements of the category, it should stand.

At most, we should maybe add a column that lists what patch a run was done on to help clue new people in to what's going on (like with the gap between top 3's sub-5 times (v1.03) and Punchy's 5:44 and Xypher's 6:02 (v1.00)).

Regarding moviemakernet's idea: the patch just came out. It is waaay too soon to be splitting up categories because of it. It changes the UI, sure, but it also adds controller support. We should see if we can save time in menu navigation by mixing controller and mouse movement.

Edited by the author 5 years ago
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