D7 Pillar Bomb Triggers Explained as such..?
8 years ago
England

Hi all this morning I've been playing around with bomb triggers. I'm sure many of you have already looked into what happens when the Bomb Event Trigger happens. This is what I've found nothing we don't already know but it might help somebody else understand.

I know this doesn't explain what it actually happening in a Bomb Event Trigger but shows why they happen in a particular order?

The Sprite which is at the Highest Point on your RAM Watch will take priority when triggering. In Dungeon 7 you can not destroy Pillar 1 or Pillar 3 without the Green Zol being Dead Which takes up Sprite "0280" When you transition from Pillar 1 to Pillar 3 room the Values Hold until you're fully transitioned. Therefore the bomb placed in the transition is wanting to trigger to Zol and not Pillar 3. If You BET trigger from Pillar 3 to Pillar 1 Room it Spawns the Zol without the need to go near him. The Zol and Pillar 3 Share the same Sprite Memory "0280" but I have no idea why the Zol is taking Priority.

Pillar Room 1 http://i.imgur.com/zlF17Qz.png

Pillar Room 2 http://i.imgur.com/5FBHUi1.png

Pillar Room 3 http://i.imgur.com/ZY3PbxM.png

Pillar Room 4 http://i.imgur.com/5lNrDgL.png

Pillar Room 4 always puzzled my why the Zol didn't spawn first even though it looks like it's sat higher then the Pillar it's actual value in the RAM is higher then Pillars. To figure out which value belonged where I killed the Zols/Pillars to see which value disappeared.

I know this might not be something new to some people but hopefully it explains it to others. I'm completely new to looking at this debug memory stuff so go easy on me :)

Also big thanks to Tompa for showing me the RAM Values etc! :)

GreenTunic likes this
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