Other possible OoBs for NG+?
8 years ago
Russia

Gonna link a video similar to the above one just in case. Feel free to experiment if interested, runners.

ParallaxDG likes this

In SH2 you can clip catacomb monster through wall with shotgun hit. Happened 2 times in my runs.

Also monster is killed with 1 shotgun shell more often if James is pushed against the wall.

Since game engines are the same in SH2/SH3, these two examples might have something in common.

Edit: I found memory address that cycles animation on the monster, capped CPU cycles via BES to 95% to see value of flying animation when you hit him with shotgun. Then I uncapped CPU cycles, locked memory address on flying animation value and pushed monster into the wall like this, he stuck but he went throught a little bit. Maybe clipping has something to do with animations rather than FPS.

Lyseria and Liv like this
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No Monster OoB Has Been Added

We have added a new category that restricts the usage of manipulating the game window to go out of bounds via a monster (and also restricts the usage of monster OoBs in general for fairness lest someone get a lucky lagspike). Accordingly, since this category still allows Quick Save/Load the previous

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