Gonna link a video similar to the above one just in case. Feel free to experiment if interested, runners.
In SH2 you can clip catacomb monster through wall with shotgun hit. Happened 2 times in my runs.
Also monster is killed with 1 shotgun shell more often if James is pushed against the wall.
Since game engines are the same in SH2/SH3, these two examples might have something in common.
Edit: I found memory address that cycles animation on the monster, capped CPU cycles via BES to 95% to see value of flying animation when you hit him with shotgun. Then I uncapped CPU cycles, locked memory address on flying animation value and pushed monster into the wall like this, he stuck but he went throught a little bit. Maybe clipping has something to do with animations rather than FPS.
We have added a new category that restricts the usage of manipulating the game window to go out of bounds via a monster (and also restricts the usage of monster OoBs in general for fairness lest someone get a lucky lagspike). Accordingly, since this category still allows Quick Save/Load the previous