Run timing
5 years ago
Canada

Hey! I am looking at your Matter speedrun. I want to do it myself. Since it is an early age in speedruns I want to bring up the timing. I am ok with how you start it at first movement. I hold a direction as I land so I move upon impact. You wait and then proceed so timing between us there isn't affected because we both start when we move.

The ending is what I am looking to have changed. You retimed it to an earlier place because you said the game doesnt really get any slower but this is false. You can choose to simply stop running down the long platform at the end.

My proposal is to make the end split on the very last platform to where you originally timed it as a late 26 minute. this makes sense because it is truely when the game has stopped being able to progress or slow down. What do you think?

Edited by the author 5 years ago
Pennsylvania, USA

My end time is on the very last platform you jump on. As soon as you land on the platform the run ends. There is no way to change the run from that point forward I'm not sure why you think there is.

Pennsylvania, USA

The platform does move after that but there is no way to speed up or slow down the platform. Everyone's time from the moment they land on that last platform to the end of the game should be identical which means it's pointless to count any of it.

Canada

You can just stop running during the long platform before getting to the end though that's why the last one should be the final time. That would delay the ending

Canada

Otherwise you're saying my run is a 19:46 is what I am to understand?

In your run between 26:16 and 26:48 that's still user controllable gameplay. That's what I'm saying. If you were to just stop moving you'd be spending time before the ending. How is this not included in the run time?

Edited by the author 5 years ago
Pennsylvania, USA

No movements in the run affect the time after you hop on that last platform.I've explained it several times now. You can still move after you land on the platform but the platform moves at a predetermined speed so you have no affect on the time from that point forward.

Also I haven't watched your run yet but if you're doing skips/glitches then I'll probably be creating a separate category for you and I'll rename the main category to glitchless where we don't do skips. I noticed your note says you skipped a good bit of content. I'll have to make a determination on that. It doesn't seem fair to keep glitchless runs and glitched runs in the same category since runners obviously won't be able to compete if they don't do the skips/glitches too.

I'll watch it later today and let you know the determination.

Canada

2 skips. Faster triangles in the lava planet and a little bubble skip. New category doesn't seem necessary for things like that

In an earlier run I bumped my mouse and messed up and I ran the wrong direction for a bit. That certainly delayed the ending.

So are you saying you want me to submit it as a 19:46?

Pennsylvania, USA

Don't resubmit it until I watch it. I'll let you know what I decide. If it needs retimed, I'll retime it. If we need a new category, I'll add it (or not if we don't need it).

Canada

Okay. Allow me to make one last point of the timing.

With current timing I could in theory ride the last moving platform, stop moving entirely after that and never finish the game.

Is this what you want?

Pennsylvania, USA

I have no idea what you're talking about. Once you ride that last platform (to my knowledge) the game automatically ends regardless whether or not you move. Either way, I'm at work and don't have time to argue with you right now.

Pennsylvania, USA

I'll check it when I get home to see what happens if you just don't move once you get on the platform. I want to verify that myself. I was sure I already did that before I set the rules because I ran this game many, many times but since you insist, I will check it again when I get home today.

Pennsylvania, USA

Ok I've made a decision on this. Since it does appear you have to look at the sun (or planet or whatever it is) to get the game to proceed, I'm going to change the rule to stop time when the red tint starts on the sun. This appears to be the indication that you've entered the end of the game. You stopped your time but then had to look at the sun to get it to move forward. I just did a test of my own where I didn't look at the sun (or planet) and it didn't proceed until I looked at. That red tint appears to be the sign/signal that you've correctly proceeded to the end of the game.

So, my run gets retimed to 26:58 and yours gets retimed to 20:57. Sound good?

Canada

Thank you for taking this into consideration and making appropriate changes. One more I just thought of is the start.

What do you think about timing starting as you land? You gain control then so I'm thinking that the run should start then too. My run would be adhering to this and not yours, but let's leave yours for simplicity's sake.

Pennsylvania, USA

My run starts as soon as I land. Basically you start time before you move. You started and then moved immediately. I explained to everyone what I was going to do so I hung around for a second but we both started correctly.

  1. Don't start time until you land
  2. make sure you start before you move/as you move.

Both of our runs adhere to that. I can explain it better in the rules but both ways of doing it met the rules.

Canada

As you land would be ideal to make it as soon as you gain control

Pennsylvania, USA

They're both correct. I'm not changing it. As long as no one moves before they start the timer I'm leaving it as is. You're arguing over semantics now. It's the same both ways.

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