Is infinite monster height allowed in Ultimate Doom? I'm using PrBoom-Plus 2.5.1.4 and I believe I have it on complevel 3 (Options -> General -> Default Compatibility Level -> "Ultimate Doom"). Just wanted to check and make sure.
I wonder if a faster time can be had... I know it's "against the rules" but just curious. Add in jumping, mouselook + rocket jumping, running over enemy heads, etc.
@TheGrandGumby Then we can add hit markers, martyrdom, and AC130's...
The whole point is to keep it as close to vanilla play, regardless of sourceports...
Hey everyone so I'm gonna make this short because I have to go to work shortly.
I was made a moderator for the Classic Doom's here on SRC, and there's going to be changes.
- All IL's/Episode run categories are going to be removed
This is because DSDA exists. There's no logical reason for I