All Steam Achievements speedrun
1 year ago
jongyon7192p
He/Him, They/Them
1 year ago

I imagine this would be split between regular and DLC speedruns.

Even if you think this might not be a good category, I think it'll at least be fun to route.

The first problem is that the exp system isn't well understood. I searched online and found nothing. The grind may involve clearing the shortest Lv.11 (or an even shorter but lower Lv stage?), or perfecting it? Do trophies help? As for Daily Challenges, to make things fair, maybe you can disable internet connection for that? And is getting 20 illustrations random (probably the biggest question)?

You need to clear 10 Master stage and 20 Hard stages, mash 30 bosses, get 300 hearts (this surprisingly took a long time for me and so it might need to be considered in routing), and... everything else is just achievable during the Level Grind, for an expert player.

So what do you think? What would be the strat? What level would be optimal to grind? What is the EXP formula per song you clear? How many levels do you need? How much EXP did that need? And etc, etc...

Super_Nerd likes this
Canada

As far as EXP is concerned, I believe it has to do with song difficulty, accuracy, and any challenges completed. My guess is that the best way to level up would be to play through all songs on every difficulty, clearing as many challenges as possible in as few clears as possible. For the majority of songs, at least the ones I looked at, it should be possible to get all challenges in a single clear. One of the exceptions is Shenri Kuaira -repeat- since you need to get hit 19 or more times and get 8 or fewer misses.

I'll get started on a route if you haven't already. I think this will make for a really interesting category that makes the speedruns more than just menuing.

jongyon7192p likes this
jongyon7192p
He/Him, They/Them
1 year ago

Oh I forgot that challenges per song aren't random! That'd make it very interesting! Heh, appropriate for "-repeat-" to need a repeat.

When I have time, I'll also try deleting my progress and see how I'd fair semi-casually trying to 100% again.

Canada

Alright, after extensive testing, here's my conclusion on how EXP works.

First and foremost, the only 2 things that influence EXP gained at the end of a song are the song's level, and the letter grade that corresponds with your accuracy (D, C, B, A, and S). There is no difference between regular S, silver S, and gold S as far as EXP is concerned. For example, clearing any level 10 song with an S rank will result in the play gaining 60 EXP, before any modifiers.

Secondly, both the DLC and Idol Buro give a 50% EXP bonus. If either are in effect, that 60 EXP from before now becomes 90. These bonuses stack, and are multiplicative. That means that if you play a song as Idol Buro with the DLC, you will receive 2.25x more EXP than normal. In the case of a decimal amount of EXP, it is rounded down to nearest whole number (55.5 would become just 55).

Third, Stage Challenges and In-Game Achievements give an extra 20 EXP regardless of any EXP multipliers. Daily Challenges give 20 or 30 EXP from the little bit of research I've done on them, but it seems like you only get 30 EXP challenges after playing the game for a while. On top of that, you will always get 3 20 EXP challenges when starting from a new file.

As far as allowing Daily Challenges in the run, I see no reason not to. You always start with 3, they all give 20 EXP, and it's incredibly unlikely the run goes on long enough to get another batch.

And I think that about sums up my research.

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Heya folks! I wanted to extend an invite to anyone in the community who is not already in the Discord server to join us so that you can help shape the future of this board! We're just approved a BUNCH of new run categories which reflect some of the in-game achievements, and if you'd like to request

3 months ago
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