Let's talk about Speedrunning mechanics
3 years ago
United States

I got a bunch of questions about mechanics developers have for Speedrunning their games that you can answer in whatever order you like. I'm really just genuinely curious what everyone's thoughts about Speedrunning mechanics are. I feel like it could be a lot of fun to chat and discuss with each other about our favorite features that allow us to Speedrun games faster.

What mechanic did you encounter in a game that you've found useful/fun for Speedrunning? Whether it was fun or annoying, intentional feature or not.

Is there a Speedrunning mechanic would you like to see more games have?

Do you personally find mechanics centered around RNG based Speedruns fun or frustrating to play?

What do you think about developers "hiding" certain mechanics to finish the game faster for the sake of Speedrunners?

And lastly, what mechanic have you used for Speedruns you wish didn't exist for the sake of your own fun/sanity?

Edited by the author 3 years ago
United States

Thought it'd be a great way to figure out the various opinions speedrunners have about certain mechanics in the Speedrunning community. :> I also must say I am surprised more games haven't included a detailed timer for commonly spedrun games. Especially ones that are short and the milliseconds are so crucial.

Edited by the author 3 years ago
European Union

Is there a Speedrunning mechanic would you like to see more games have? Proper in-game timers that only count down while you're actually in control. No cutscene mode Debug mode / tools.

Do you personally find mechanics centered around RNG based Speedruns fun or frustrating to play? It really depends if said RNG is something you can react and adapt to.

What do you think about developers "hiding" certain mechanics to finish the game faster for the sake of Speedrunners? Pretty much has always been a thing that if there's a bug that isn't really negatively impacting the gameplay it won't usually get fixed if there's other bigger issues, leaving it in for speedrunners is just a newer reasoning for the same thing.

And lastly, what mechanic have you used for Speedruns you wish didn't exist for the sake of your own fun/sanity? Neutral inputs for movement, my brain just refuses to get it right.

Juggs likes this