Trainers Found - Rules should be implemented
4 years ago
South Africa

So I thought wait there probably is trainers out for this (like hacks)..

Any suggestions to avoid these in future? especially Alt+Num 5 – Reset Total Game Time

OPTIONS Num 1 – Infinite Health Num – – Invulnerable Num 2 – Infinite Ammo/Grenades Num 3 – No Reload Num 4 – Max Backpack Size Num 5 – Reset Game Time Alt+Num 5 – Reset Total Game Time Num 6 – Super Accuracy Num 7 – No Recoil Num 8 – Super Speed Num 9 – Slow Motion Num 0 – One Hit Kill Num . – Tyrant Can’t Get Up Num + – Highlight Items & Interactables

Ctrl+Num 1 – Reset Save Count Ctrl+Num 2 – Reset Open Item Box Count Ctrl+Num 3 – Reset Recovery Item Used Count Ctrl+Num 4 – Complete All Records Ctrl+Num 5 – Edit Shop Points Ctrl+Num 6 – Reset Death Count

United Kingdom

Mods are notoriously good at spotting these sorts of things, most of these are ridiculously easy to spot, and those that aren't will still be picked up on. Trainers aren't allowed even for NG+.

zgl likes this
United States

We are aware of the trainers for the game. They had one up and running for the demo before the game even released. Trainers have been around in other games for some time and the majority of the moderators for RE3R have experience dealing with them in the past. Trainers and cheats are not typically allowed for speedruns and would not be allowed for regular NG and NG+ categories.

Looking at the list for the trainer, most of these would hurt a run more than help it, and the ones that could help are easily detectable. And as a reminder, when you get caught intentionally submitting runs that are attempting to cheat, you absolutely can get banned.

Edited by the author 4 years ago
Blucker12 and NuZ like this
South Africa

good to hear

the game isnt that hard to submit the use of a cheat tho.. been practicing while doing inferno with RL (timing my corners)

well lets see maybe i can be on top 20 at least