I found a glitch and want some help
2 years ago
North Brabant, Netherlands

I just found a glitch on 5-1 where in mario jumped on to 2 goombas which was in a stack of 3. And I clipped in the ground but I suddenly jumped out. Is the anyway that this is faster than jumping the rest or can this improve times?

Lower Austria, Austria

Did you play on the European version of smb? Ground clips are only possible on pal what I know

Québec

Yup, definitely some PAL shenanigans

ultra_exists likes this
Philippines

If it wasn't on pal we can probably FFPG but yeah im 99% sure that's on PAL

Edited by the author 2 years ago
São Paulo, Brazil

probably PAL

Philippines

I think it's PAL too...

United States

And just for the record, PAL is much slower than NTSC for warpless, even if you could somehow pull off a full flagpole glitch on every level. So there isn't any theoretical time that could be saved by switching to PAL.

India

Why don’t we use PAL NES for Any% runs? You can do many glitches which you can’t do on NTSC which save time, so that’s easy timesave then why don’t we use PAL NES to play?

India

Is it because it runs on a less framerate or something which makes it slower in timing?

Ireland
ultra_exists
He/Him, They/Them
2 years ago

Without TAS FFPGs the fastest time is a 5:01.9, iirc you need 2 FFPGs to get sub 5 on PAL

Bulgaria

Pal runs at about 50fps and ntsc runs at about 60. While pal tas is faster, the ffpg inputs are hardly feasible for a human and definitely not feasible for a full game run so in the end ntsc is faster.

Edited by the author 2 years ago
Elijah likes this
India

@Pexxio thanks lol I just exactly at that time asked why and you answered me, so basically PAL runs on less framerate and that’s why it’s slow am I right?

Edited by the author 2 years ago
India

Thx anyway :)

Bulgaria

yes exactly

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Requirements for High-Level Any% Runs

Any% (NTSC) runs below 4:57.000 must now fulfill additional requirements in order to be verified.

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