Party Comp NES
6 years ago
Connecticut, USA

I've been taking notes off of Feasel's Any% no reset for routing and paying attention to spell counts and such. I follow the importance of the double caster/double fighter for usability and survivability, I'm just curious what other comps are viable along with these strats?

gyre seems to go with black mages instead of red mages, which i suppose would boost the potential spell damage output, but makes for less resistance on attack and hp pool.

Is the black mage damage gain worth it enough to offset the weaknesses? or does that run just become that much more risky?

Anyways, thanks for the responses/info, looking forward to trying my hand here.

Texas, USA

It becomes much more risky for many reasons. First no cure spells, less hp, worse weapons and armor. For your first few times try the rdm out and after a bit try a blm out when you're comfortable with the route.

johnnyrags likes this
Connecticut, USA

Thanks, I'll give it a go.