Why this was separated from Original PC version
Due to no SR50 possible, No custom control mapping, or aim acceleration available, the Xbox 360/PS3 version of The Ultimate Doom has been given its own individual board.
It was really clear the 360/PS3 versions are far less superior to run for the 'Lowest' time compared to PC, but It's a quirky version of its own! I have been going through to transfer any submitted 360/PS3 runs posted.
Recent runs
Level: E3M4 House of Pain
Level: E3M3 Pandemonium
Level: E3M2 Slough of Despair
Level: E3M1 Hell Keep