Loadless Time Notice
Now that June 1st is here, we are now using in-game loadless time for Oddysee. The new autosplitter will pause the timer between loading and screen transitions and only time actual gameplay. From now on, we will now compare against loadless times so that performance for realtime runs won't matter. It's all about the frames baby!
Edited by LegnaX
Haker120 likes this
Loadless time has been implemented and has been in place for over a month. Thread locked.
15-10-2023: Console, rule clean-up and Max.Cas new kill count
Grammar has been updated on several rules for better understanding. Formatting has also been updated for better readability. Some of the changes are duplicated from the Exoddus' rules update from 23/08/2023.
- (Removed) ~~The sole exception t
Recent runs
Level: Free Fire Zone
Level: Zulag 1
Level: Zulag 4 + The Boardroom
Level: RuptureFarms
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