Wrong timing for NG+
4 years ago
Germany

The character select screen shows the total playtime of the character in H:M:S. Somehow the NG+ run on the boards got verified with the total character playtime. I suggest using the reroll playtime after the credits for now until there is an autosplitter

Michigan, USA

Shit you're right, the time the run took was very close to that so I thought it was the world. I'll fix it, thank you for pointing that out.

Ontario, Canada

I'm going to suggest that you perhaps use RTA if not already because there is common issues with game crashes and other shenanigans that ultimately make IGT an ineffective way to time runs.

Also timing should probably end once the Nightmare is slain rather then collecting the item, because there is the odd occurrence where the item collections are delayed even more so in Multiplayer.

These are only my thoughts/suggestion and nothing more I'm looking into more of he game before I attempt real runs of it but I have been enjoying and testing different things out.

Michigan, USA

Ya we swapped to rta 4 days ago. Everything up there now is timed like that. The reason it’s collecting the orb is if you kill him and die at the same time the game sometimes glitches out and keeps the boss alive while counting as a kill. For all intensive purposes it is on kill when you get the kill. We’ve just had problems in the past with a boss not dying but you still getting credit for the kill.

MASH likes this
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