Whose going to speedrun the RE3 demo?
4 years ago
United Kingdom

Not for console. Speed good time, well done :)

SpeedIdol likes this
Rhône-Alpes, France

Nice SpeedIdol!

Why do you menu just before the Nemesis Entrance ? (Remind me the menu at the beggining of the RPD on RE2 after the open that godamn door scene).

Russia

Using the fire hose with the first slot seems faster for me

Russia

Sorry, i'm stupid. When the game is loading you can't open the door, so...you have to wait.

Washington, USA

Man, I was really hoping that chaining dodges wasn't going to be speed tech. Great job though @SpeedIdol

SpeedIdol likes this
Rhône-Alpes, France

Thx @SpeedIdol for the response !

Yes Jadusable2, was hopping the same

SpeedIdol likes this
Phoenix, AZ, USA

The inventory management to put the fire hose in slot 1 was actually a strat I used for a lot of runs before I hit 1:58. The restarts were getting excessive so I just stopped doing it & focused on getting the no damage run. I hope Capcom brings the [Swap] command back from RE2's inventory. For controller users like me, that feature was a boon.

@MattRPD Console can achieve those times as well. There's nothing mechanically different apart from double the frames. I achieved sub 2 (at a time when ONLY Hazeblade had sub 2, AND it was the 1st no damage run) on PS4 when Haze did it on X1X.

If I went back to the demo, I could probably hit the fastest times with the new improvements to the run. I didn't though b/c I felt that's all I cared to do. It's all a matter of "tech" as opposed to FPS. That's what I love about RE3 even though I feel a lot of things were nerfed coming from RE2.

Isle of Man

Re3 wAITing RoOm

MaterialBurst likes this
Arizona, USA

yes unfortunately chaining dodges right before dodging a zombie is slightly faster than running by just milliseconds, has to be good angles tho otherwise not worth chaining

United States

I'm at 1:58 (PS4 Slim), atm (with screw ups).

Working on chain dodging the two zombies in the alleyway. The one hiding isn't even the issue. The one on the ground is...yikes. The timing feels strict af...well, for grounded enemies in general.

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