New Skip
2 years ago
Bulgaria

I dont understand any of this but how can you even kill toni when you dont have control during the laundry cutscene

Bulgaria

Thats dodging my question ngl

Portugal

SET_CHAR_OBJ_LEAVE_CAR toni tonis_ride

WHILE IS_CHAR_IN_CAR toni tonis_ride
	WAIT 0

	IF IS_CHAR_DEAD toni
		PRINT_NOW ( JM4_8 ) 5000 1
		GOTO mission_joey4_failed
	ENDIF

	IF IS_CAR_DEAD tonis_ride
		GOTO mission_joey4_failed
	ENDIF

	IF IS_CAR_UPSIDEDOWN tonis_ride
	AND IS_CAR_STOPPED tonis_ride
		PRINT_NOW ( WRECKED ) 5000 1
		GOTO mission_joey4_failed
	ENDIF

ENDWHILE

//SET_FIXED_CAMERA_POSITION 840.0 -672.4 17.0 0.0 0.0 0.0 //SET_FIXED_CAMERA_POSITION 836.632 -670.922 17.843 0.0 0.0 0.0 //POINT_CAMERA_AT_CHAR toni FIXED INTERPOLATION

SET_FIXED_CAMERA_POSITION 841.312 -669.063 16.536 0.0 0.0 0.0 POINT_CAMERA_AT_POINT 842.117 -668.501 16.343 JUMP_CUT

//TONI WALKS TO DOORS

IF IS_CAR_DEAD tonis_ride
OR IS_CHAR_DEAD toni
	PRINT_NOW ( JM4_8 ) 5000 1 
	GOTO mission_joey4_failed	
ENDIF

TURN_CHAR_TO_FACE_COORD toni 843.9 -663.7 15.1

TIMERB = 0

SET_CHAR_OBJ_GOTO_COORD_ON_FOOT toni 843.9 -663.7

WHILE NOT IS_CHAR_OBJECTIVE_PASSED toni
	WAIT 0

	IF IS_CHAR_DEAD toni
		PRINT_NOW ( JM4_8 ) 5000 1
		GOTO mission_joey4_failed
	ENDIF

	IF IS_CAR_DEAD tonis_ride
		GOTO mission_joey4_failed
	ENDIF

	IF IS_CAR_UPSIDEDOWN tonis_ride
	AND IS_CAR_STOPPED tonis_ride
		PRINT_NOW ( WRECKED ) 5000 1
		GOTO mission_joey4_failed
	ENDIF

	IF TIMERB > 10000
		IF NOT IS_CHAR_DEAD	toni
			SET_CHAR_COORDINATES toni 843.9 -663.7 13.9
		ENDIF
	ENDIF

ENDWHILE

//OPEN DOORS

WHILE NOT ROTATE_OBJECT laundrete_door1 90.0 10.0 FALSE
OR NOT ROTATE_OBJECT laundrete_door2 90.0 10.0 FALSE
	WAIT 0

	IF IS_CHAR_DEAD toni
		PRINT_NOW ( JM4_8 ) 5000 1
		GOTO mission_joey4_failed
	ENDIF

	IF IS_CAR_DEAD tonis_ride
		GOTO mission_joey4_failed
	ENDIF

	IF IS_CAR_UPSIDEDOWN tonis_ride
	AND IS_CAR_STOPPED tonis_ride
		PRINT_NOW ( WRECKED ) 5000 1
		GOTO mission_joey4_failed
	ENDIF

ENDWHILE

//TONI WALKS IN

IF IS_CAR_DEAD tonis_ride
OR IS_CHAR_DEAD toni 
	PRINT_NOW ( JM4_8 ) 5000 1
	GOTO mission_joey4_failed	
ENDIF

TIMERB = 0

SET_CHAR_OBJ_GOTO_COORD_ON_FOOT toni 848.1 -663.4

WHILE NOT IS_CHAR_OBJECTIVE_PASSED toni
	WAIT 0

	IF IS_CHAR_DEAD toni
		PRINT_NOW ( JM4_8 ) 5000 1
		GOTO mission_joey4_failed
	ENDIF

	IF IS_CAR_DEAD tonis_ride
		GOTO mission_joey4_failed
	ENDIF

	IF IS_CAR_UPSIDEDOWN tonis_ride
	AND IS_CAR_STOPPED tonis_ride
		PRINT_NOW ( WRECKED ) 5000 1
		GOTO mission_joey4_failed
	ENDIF

	IF TIMERB > 10000
		IF NOT IS_CHAR_DEAD	toni
			SET_CHAR_COORDINATES toni 848.1 -663.4 13.9
		ENDIF
	ENDIF

ENDWHILE

SET_CHAR_OBJ_WAIT_ON_FOOT toni

IF NOT IS_CHAR_DEAD triad1_jm4 AND NOT IS_CHAR_DEAD triad2_jm4 SET_CHARS_CHATTING triad1_jm4 triad2_jm4 0 ENDIF

WAIT 0

IF NOT IS_CHAR_DEAD triad1_jm4
AND NOT IS_CHAR_DEAD triad2_jm4
AND NOT IS_CHAR_DEAD toni
	TURN_CHAR_TO_FACE_CHAR triad1_jm4 toni
	TURN_CHAR_TO_FACE_CHAR triad2_jm4 toni
	CHAR_LOOK_AT_CHAR_ALWAYS triad1_jm4 toni
	CHAR_LOOK_AT_CHAR_ALWAYS triad2_jm4	toni
ENDIF

WAIT 5000

ADD_ONE_OFF_SOUND 845.0 -663.0 14.0 sound_test_1 //Need Sound event

GET_OBJECT_HEADING laundrete_door1 door1_position_jm4 GET_OBJECT_HEADING laundrete_door2 door2_position_jm4

IF IS_CHAR_DEAD toni 
	PRINT_NOW ( JM4_8 ) 5000 1
	GOTO mission_joey4_failed	
ENDIF

TURN_CHAR_TO_FACE_COORD toni 843.9 -663.7 15.1

IF NOT IS_CHAR_DEAD triad1_jm4
OR NOT IS_CHAR_DEAD triad2_jm4
	GIVE_WEAPON_TO_CHAR triad1_jm4 WEAPONTYPE_PISTOL 100
	GIVE_WEAPON_TO_CHAR triad2_jm4 WEAPONTYPE_PISTOL 100
ENDIF

SET_CHAR_RUNNING toni TRUE

IF NOT IS_CHAR_DEAD triad1_jm4
OR NOT IS_CHAR_DEAD triad2_jm4
	SET_CHAR_STAY_IN_SAME_PLACE triad1_jm4 TRUE
	SET_CHAR_STAY_IN_SAME_PLACE triad2_jm4 TRUE
	SET_CHAR_OBJ_KILL_CHAR_ON_FOOT triad1_jm4 toni
	SET_CHAR_OBJ_KILL_CHAR_ON_FOOT triad2_jm4 toni
ENDIF

//TONI RUNS OUT

CLEAR_AREA 843.4 -663.8 15.0 10.0 TRUE

TIMERB = 0

IF NOT IS_CHAR_DEAD triad1_jm4 AND NOT IS_CHAR_DEAD triad2_jm4 STOP_CHAR_LOOKING triad1_jm4 STOP_CHAR_LOOKING triad2_jm4 ENDIF

SET_CHAR_OBJ_RUN_TO_COORD toni 843.9 -663.7

WHILE NOT IS_CHAR_OBJECTIVE_PASSED toni
	WAIT 0

	IF IS_CHAR_DEAD toni
		PRINT_NOW ( JM4_8 ) 5000 1
		GOTO mission_joey4_failed
	ENDIF

	IF IS_CAR_DEAD tonis_ride
		GOTO mission_joey4_failed
	ENDIF

	IF IS_CAR_UPSIDEDOWN tonis_ride
	AND IS_CAR_STOPPED tonis_ride
		PRINT_NOW ( WRECKED ) 5000 1
		GOTO mission_joey4_failed
	ENDIF

	IF TIMERB > 10000
		IF NOT IS_CHAR_DEAD	toni
			SET_CHAR_COORDINATES toni 843.9 -663.7 13.9
		ENDIF
	ENDIF

ENDWHILE

SET_CHAR_OBJ_ENTER_CAR_AS_PASSENGER toni tonis_ride SET_FIXED_CAMERA_POSITION 836.029 -677.868 15.840 0.0 0.0 0.0 POINT_CAMERA_AT_POINT 836.713 -677.156 15.680 JUMP_CUT

WAIT 1500

IF NOT IS_CHAR_DEAD triad1_jm4
AND NOT IS_CHAR_DEAD triad2_jm4
	SET_CHAR_STAY_IN_SAME_PLACE triad1_jm4 FALSE
	SET_CHAR_STAY_IN_SAME_PLACE triad2_jm4 FALSE
	SET_CHAR_OBJ_RUN_TO_COORD triad1_jm4 842.0 -663.8
	SET_CHAR_OBJ_RUN_TO_COORD triad2_jm4 843.5 -663.8
ENDIF

//TRIADS RUN OUT

WHILE NOT triads_ojective_passed = 2
	WAIT 0

		IF IS_CHAR_DEAD toni
			PRINT_NOW ( JM4_8 ) 5000 1
			GOTO mission_joey4_failed
		ENDIF

		IF IS_CAR_DEAD tonis_ride
			GOTO mission_joey4_failed
		ENDIF

		IF IS_CHAR_DEAD triad1_jm4
		AND ojective_triad1_done_before = 0
			triads_ojective_passed ++
			ojective_triad1_done_before = 1
		ENDIF

		IF IS_CHAR_DEAD triad2_jm4
		AND ojective_triad2_done_before = 0
			triads_ojective_passed ++
			ojective_triad2_done_before = 1
		ENDIF

		IF IS_CHAR_OBJECTIVE_PASSED triad1_jm4
		AND ojective_triad1_done_before = 0
			SET_CHAR_OBJ_DESTROY_CAR triad1_jm4 tonis_ride
			triads_ojective_passed ++
			ojective_triad1_done_before = 1
		ENDIF

		IF IS_CHAR_OBJECTIVE_PASSED triad2_jm4
		AND ojective_triad2_done_before = 0
			SET_CHAR_OBJ_DESTROY_CAR triad2_jm4 tonis_ride	
			triads_ojective_passed ++
			ojective_triad2_done_before = 1
		ENDIF

ENDWHILE


WHILE NOT IS_CHAR_IN_CAR toni tonis_ride
	WAIT 0

	IF IS_CHAR_DEAD toni
		PRINT_NOW ( JM4_8 ) 5000 1
		GOTO mission_joey4_failed
	ENDIF

	IF IS_CAR_DEAD tonis_ride
		GOTO mission_joey4_failed
	ENDIF

	IF IS_CAR_UPSIDEDOWN tonis_ride
	AND IS_CAR_STOPPED tonis_ride
		PRINT_NOW ( WRECKED ) 5000 1
		GOTO mission_joey4_failed
	ENDIF

ENDWHILE

CREATE_CHAR PEDTYPE_GANG_TRIAD PED_GANG_TRIAD_A 843.1 -689.0 13.9 triad3_jm4
GIVE_WEAPON_TO_CHAR triad3_jm4 WEAPONTYPE_PISTOL 100
SET_CHAR_OBJ_KILL_PLAYER_ON_FOOT triad3_jm4 Player
SET_CHAR_THREAT_SEARCH triad3_jm4 THREAT_PLAYER1

CREATE_CHAR PEDTYPE_GANG_TRIAD PED_GANG_TRIAD_B 844.3 -634.8 13.9 triad4_jm4
GIVE_WEAPON_TO_CHAR triad4_jm4 WEAPONTYPE_PISTOL 100
SET_CHAR_OBJ_KILL_PLAYER_ON_FOOT triad4_jm4 Player
SET_CHAR_THREAT_SEARCH triad4_jm4 THREAT_PLAYER1

IF NOT IS_CHAR_DEAD	toni
	SET_CHAR_PROOFS toni FALSE FALSE FALSE FALSE FALSE
ENDIF

IF NOT IS_CHAR_DEAD triad1_jm4
AND NOT IS_CHAR_DEAD triad2_jm4
	SET_CHAR_PROOFS triad1_jm4 FALSE FALSE FALSE FALSE FALSE
	SET_CHAR_PROOFS triad2_jm4 FALSE FALSE FALSE FALSE FALSE
ENDIF

SET_PLAYER_CONTROL Player On SWITCH_WIDESCREEN OFF RESTORE_CAMERA

Quantum mechanics is a fundamental theory in physics that provides a description of the physical properties of nature at the scale of atoms and subatomic particles.

https://en.wikipedia.org/wiki/Phase-space_formulation

y = (1/2)(a-b)-(1/2)(a+b)(cos θ)

Glitchedblood, gui93 and 3 others like this
Bulgaria

Its a game not further maths class https://en.m.wikipedia.org/wiki/Slavery

New South Wales, Australia

ok wtf are you even saying now, this was an extra skip forum, not school

Poland

You're giving me heebie jeebies, man.

Droosy, suni, and m1btlyz like this
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