New run timing method. All runs shortened by 13.96 seconds
3 years ago
United Kingdom

I have decided to change the start point of runs as it is very hard to tell when the run starts.

Originally, the run would start when the "Day 1" text fully faded in however this is hard to tell for many runs as it fades in so gradually. I therefore changed the start much closer to when the player gains control of the character. I timer the difference between the day 1 text fading in and the frame before the white dot appears and the difference is exactly 13.96 seconds. I therefore shortened all current runs by this amount. Youtube titles and descriptions may need to be edited to reflect this change.

The exact frame is now the frame before the white dot appears in the centre of the screen.

YUMmy_Bacon5 likes this