Full Game Timing Rules
8 years ago
Australia

This is a complicated issue. Using real time can and will be inconsistent because of loading times, but the alternatives aren't much better, if at all.

One option is to add up all the individual level times to get a final time, but this discounts time in orbit, the Tower, etc. All inventory management would have to be done during a level and the Tower would be banned (which really isn't helpful for new game runs).

Another option is to use real time, but then go back through and remove loading times. Not only would this be incredibly tedious, but how would we account for - as an example - inventory management during the flight sequence before a mission? Is that loading time then added back on?

I'm very much open to suggestions here.

NG+ would be added up times but NG would be RTA because of the rewards you can pick up in the tower to keep up in levels. that's my opinion. also everything in a destiny run is inconsistent already due to the open-world co-op setting so why not add more rng with RTA timing?

Texas, USA

My inital though reading this would be as follows the first thing caught my eye is this:

"inventory management during the flight sequence before a mission? Is that loading time then added back on?"

Yes, it is very easy to tell if someone did any major changes to their inventory if a grenade is changed it has a different icon if subclass would be changed again obviously to tell between example someone switch to a bladedancer from a gungslinger. same goes with weapons for the most part switching between a LMG and a Rocket launcher would be obvious. So if we were to go with the tedious option of real time and removing loading times adding inventory managment as time would be something that would have to happen at least in my opinion.

I also think we need to not add up individual level times because this like you said discounts time in orbit and the like. Seeing as removing orbit and tower time would then remove another aspect of knowlegde of the game that being menu and map navigation.

Another thing Ive noticed is that every mission has a little bit of vocal I guess story context.

With this, this could be used as a gauge for time and could be used to account for lag. After said audio cue has ended ban any inventory management between that and missionn start and if inventory management occurs during this time it will be added to the total time. This will reduce the amount of tediousness required on video submissions and less would need to be edited out.

Theres a lot of trial and error with this and will take a ton of discussion between what community we currently have to create these rules.

Australia

I think that for now, just using RTA is best. I really doubt the full game categories will become extremely competitive, and getting into complicated timing rules can drain the fun out of doing runs.

Maine, USA

If I had a capture card cause I enjoy NG+ all levels my PB is 2:00.43 with a lot of luck with the servers not lagging or crashing. It takes a lot of routing to figure which missions should be run. So you can get an advantage for the next mission. When it comes to heavy ammo count so you don't have to waste a few seconds activating the synth when you don't need to.

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