Important Announcement: invalid runs
3 years ago
Osaka, Japan

In the description of currently pending DrStupid's run, I learded that Ghostly's Easy 8:58 has 5 lives. However, default lives is 3 and common category rules from Easy to Lunatic are here:

Timing starts at shot type select and ends when Eiki/Reimu take their last hit. Replays allowed, 1cc only, default lives. "In-game time" is a placeholder for replay time So such non-default lives runs should be categorized as "No Restrictions"!

CrystalChaos said that "it doesn't affect the runs in any way" for a run with 5 lives in this thread: https://www.speedrun.com/touhou_kaeitzuka_phantasmagoria_of_flower_view/thread/5p9rj/1#7avr4 But that's not the case. Ghostly's 8:58 losts 4 lives. However, in case we start PoFV with default 3 lives and even gain 1 more life at 10 million points, if we lose 4 lives, the game will be over. just like these videos:

I also checked other runs and found that there are other problematic runs, so I plan to fix those runs informations in the near future. https://docs.google.com/spreadsheets/d/1XMAfTkl0RqTohn09S2ppcZZ6abk_7Ryct9tvjMpeAc4/edit?usp=sharing

  • Change the category of 8 runs with non-default lives to "No Restrictions".
  • 2cc run (PatronusPL's Easy 18:13) is also so.
  • Fix runs where replay time is set to real time. In addition, I retimed all runs.
  • Deleted User's Easy 17:40 and seri's Lunatic 10:57, which I can't check the video, are left as they are, since they don't have any significant impact.

And to clarify meaning of "lives" (not health but Player) , I'll fix rules as below:

  • Easy~Lunatic: "Timing starts at shot type select and ends when Eiki/Reimu take their last hit. Replays allowed, 1cc only, default lives (Player), default health."
  • No Restrictions: "Timing starts at shot type select and ends when Eiki/Reimu take their last hit. Video required, multiple credits allowed, nondefault lives (Player), nondefault health allowed."

Furthermore, to clarify the treatment of replay time, the following text will be added to all of category rules (thanks to DrStupid): "When adjusting times, real time is generally 20 seconds slower than the in-game time (real time = in-game time + 20s). Your in-game time is the time of your run's replay."

Edited by the author 3 years ago
Ghostly, DrStupid, and bjw like this
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