Possible level warp explanation, plus bonus!
6 years ago
Canada

So, I think I found the reason for the level warps that the run uses, it is actually a cleverly disguised way to prevent bugs and pass Sega quality control. So they are not actually warps, but any bug you trigger will pretend it is a warp. That means that if you can create a bug, like sprite limit, in any level and in any place, you can probably skip any level. The video bellow has a possible list of bugs the community can try.

Tha explains why YellowKillerBee once said she could not find the warp anymore in the ghost level, she triggered a bug once but was never able to replicate it.

Source: https://arstechnica.com/gaming/2017/10/smack-cartridge-for-level-select-behind-gamings-weirdest-easter-egg/

Also, if anyone is interested, here is the youtube of the programmer, where he has footage of a unreleased Mickey 2:

Edited by the author 6 years ago
SuperSqank likes this
Italy

We haven't found any warps on Genesis though, only SNES. We already knew that exceeding the sprite limit triggers warps, so we've been looking for any consistent ways of doing so. This proves that warps might exist in versions other than SNES (specifically Genesis); maybe Linkboss will be interested in looking for some?

ArkhangelAzrael likes this
Kenya

I tried messing around with the cartridge but that didn’t seem to work although I somehow manged to gain a massive amount of lives while messing with the cartridge. It was quite weird to say the least.

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