All exits for a full game category?
8 years ago
Australia

I was thinking maybe we should have an all exits category, i am thinking you must find all secret exits in the game before you can complete the game, basically what i am saying is that we should have a category like all levels but not play the star coins ones and finding all the exits. Give me your ideas plz

Gaming_64 likes this
Virginia, USA

To be honest, the category would be pretty close to All Levels. The run would only have like 3 minutes of difference. You would still need the star coins too.

Italy

Currently, that category would be too arbritary, at least until NSMB's popularity grows and we get more times, if what you mean is something like 96 on Super Mario World. That could potentially involve a quite different routing compared to All Levels, but I kinda doubt that.

Virginia, USA

Honestly the route would be nearly identical. The only major difference would be that we would need to reset for the shell for the tower secret in world 1. Other than that the only other difference would just be completing certain levels twice for both exits.

Australia

I under stand what your saying koffingrockz but what i am saying is that we should have like an all exits in nsmb like the 96 exit of smw

Gaming_64 likes this
Washington, USA

Might as well just do 100% then. Personally I'm not even fully fond of the All Levels category the way it is. But I contributed to it because I know a bunch of the strategies.

The "Like-96 Exit" category would involve using all the same power-ups as the 100% run does. It's just too similar.

Virginia, USA

All Levels is basically an "Any% 100%" run if that makes any sense. All exits is basically "Any%+2% 100%".

Washington, USA

That just makes it too complicated @koffingrockz

All exits is just 100%, only without the rest of the star coins in the game (apart from the ones you get in all levels). The route would pretty much be the same considering items, and as somebody said earlier in this post, it would only add a couple minutes. And it was also mentioned that the community for this game is too small right now, therefore it doesn't get as much love as SMW does.

We should wait till we get more than what seems like 4 people running this game to add anymore categories.

Lachurs and ANSIA like this
Virginia, USA

(I apologize for the long post, a lot of detail was needed to show my point.)

I was not saying we should rename the category. My point was that all exits would be way too similar to all levels.

Here is a list of all the exits and their effects:

World 1- Play through 1-2 twice for both exits, take secret exit with shell in 1-Tower. We would likely just go back after getting a shell somewhere else World 2- Play through 2-A twice for both exits, no new powerups needed. Go through 2-Castle twice, there is a mini mushroom a bit before the boss. We need a mini mushroom for the exit in 2-4 so we could take the secret exit in 2-Castle first and take the 2-4 secret the second time around. World 3- Same outside of simply taking secret in 3-2 and 3-ghosthouse World 4- Immediately play 4-1 and take both exits (We already go through 4-Ghosthouse twice in All levels) World 5- Besides the castle we already take all the secret exits. Simply complete the criteria needed. There is a mini mushroom before Petey that could be used for world 7. World 6- No secret exits World 7- 7-Ghosthouse simply needs the normal exit. Need mini for 7-4, we would need to keep mini at 7-tower which is annoying. We already take both 7-5 exits. Take the normal exit in 7-6 along with the secret. World 8- No secret exits.

So in conclusion, that may look like a lot but there would only be one notable way that the all levels route would differ at all from the all levels route. Here would be those route changes:

-Take the any% route up until world 8. We would take the cannon to world 8 to skip all Bowser Jr animations. Complete the rest of world 1 later. This would make loop 1 of 5-Ghosthouse slower though as you will have shell.

Other than that we are pretty much just playing through the majority of levels and minorly branching the path to touch a different flagpole.

When I decided to suggest All Levels I did not want All Exits because I knew that All Exits would seem repetitive. I believe the reason that 96 exit works well in Super Mario world is because all exits is pretty much required to play all levels. In New Super Mario Bros DS many of the secret exits are simply shortcuts through a world or go to a cannon.

All Levels does differ from 100% because it does skip those repetitive exits and it never goes out of its way to collect star coins. The reason I wanted the category was to allow world 4 and 6 to be shown in an RTA speedrun when star coins arn't needed. That concept had not been shown prior to the creation of all levels. Upon speculation, a better category probably would have been "Any% Secret Worlds" where we go World 1-World 2- World 4- World 7- World 8. That category, as most, would likely have its flaws too though.

All levels was made to show unique portions of the game that had not been shown before. All exits would simply be like 2% more content being shown compared to all levels.

I hope that this made sense. This is just my opinion.

#AllexitsforNSMBfullgamecategory2016 OpieOP

Lachurs likes this
Australia

@koffingrockz sorry for late reply how did I read all of that and also amazingly you are right about the 96 exit thing and I completely understand what you are saying

Gaming_64 likes this
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