New timing rule IF the infinite load occurs after 'Uncles Bad Day'
2 years ago
England

Hey, everyone

So recently we have seen an influx of runs being killed due to them getting the infamous Uncles Bad Day load. For a while we have been working out ways to stop this load or prevent it but unfortunately no fixes have been found as of yet. As a result of this we are going to allow you to pause the timer when this load occurs and un-pause the timer when you have loaded back in the game (using the autosave made in the run). This might be a temp rule for now unless someone finds a fix a for this load if the run was short like 4 hours this rule would not be in place but as this load occurs on one of the VERY last missions we are allowing the timer to be paused. Here is the rule

  • The timer may be paused if the infinite load after Uncles Bad Day appears (the runner must show them reloading the game and going into the autosave made in the run) timer can stop when the loading cog appears and timer MUST be un-paused when the game has finished loading. Run will be invalid if the runner is caught loading another save that wasn't created during the run

Best wishes! Demo

Deleted
and Urameshi21 like this
Game stats
Followers
705
Runs
1,128
Players
132
Latest threads
Posted 2 years ago
12 replies
Posted 10 days ago
0 replies
Posted 10 months ago
3 replies