The information herein only applies when in the "Fine" state. "Caution" dodges are significantly worse to utilize.
One of the facts I was told when this game came out, after a week or so of the runners tackling it, was that Dodging is slower than Running.
I started to wonder about the validity of that when I found out that you can achieve a faster Hose time using a triple:
I have since learned that under certain circumstances dodging will be faster than running.
I can not prove it, but I believe the game contains a "Momentum" mechanic that dictates the efficiency of a dodge. This is what allows Jill to shake Zombie grabs off.
When Jill runs in a straight line long enough her momentum reaches maximum and her dodges in turn become faster than running. Two dodges barely edge out straight running.
A triple dash with full momentum can be upwards of a .2 time save or more versus running. I'm currently experimenting to find optimal spots for this, but one very obvious spot is pre-Nem2
Experimentation with dashing, corners, and doors, could result in a potential 1-2 second time save over the entire run if done properly.
From what I can tell Doors and things like turning ruin momentum.
I rather look forward to hearing from you guys on your thoughts in regard to this.