ILs categories
6 years ago
England

I'd like to get a consensus for the IL categories, especially freeplay.

At the moment I have it that freeplay doesn't allow game-changing power bricks. Is this okay, do you think it needs changing, or do you think there should be another category that allows both? [quote=Any% (BB)]Timing starts when you gain control of the characters. Timing ends when you lose control of the characters. Superbuild bricks from outside the level may be used for super builds.

No game-changing power bricks may be used. Cosmetic/multiplier bricks may be used.[/quote][quote=Any% (No BB)]Timing starts when you gain control of the characters. Timing ends when you lose control of the characters. Superbuild bricks from outside the level may not be used for super builds.

No game-changing power bricks may be used. Cosmetic/multiplier bricks may be used.[/quote][quote=Freeplay]Timing starts when you gain control of the characters. Timing ends when you lose control of the characters. Superbuild bricks from outside the level may be used for super builds.

No game-changing power bricks may be used. Cosmetic/multiplier bricks may be used.[/quote]

Edited by the author 6 years ago
New Hampshire, USA

By Any%, do you mean all abilities that you would've collected up until that level is allowed to be used? With Freeplay being any and all abilities can be used to your advantage? If that's the case, you might want to make it bit more clear.

Edited by the author 5 years ago
WiiSuper likes this
England

No, it'll be a replay story, so you can use the abilities you have already. The main difference between the two being that you can change characters in freeplay.

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Sweden

So, we'll be allowed to use the jetpack and the other things? If so, under which category?

Edited by the author 6 years ago
WiiSuper likes this
England

You guys are the runners, what do you think? Should we limit the abilities to what you'd have during the level?

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Sweden

I haven't made a run yet, however I think it'd be interesting to have one category where you have only the abilities you'd have at the point in the run you'd enter the level and also one where you can have them all.

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New Hampshire, USA

I say Freeplay should allow the use of all of the abilities in any and all levels. Any% should be limiting us to using the abilities during a normal full-game run.

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England

Would one of you be able to give me a list of abilities and which levels you receive them in then and I'll add them to the Any% Rules.

WiiSuper likes this
New Hampshire, USA

Okay, here is the list of abilities for the levels, took me a couple of days to ensure I got everything correct.

https://docs.google.com/spreadsheets/d/1sRJQ3oLnjJ7tijDad5WoNnivVAZyh1XuJBE1ItSMum8/edit?usp=sharing

WiiSuper and Quadruplex like this
England

Okay, all done. Unfortunately due to how the rules work, the abilities are listed in Story and Freeplay rules, but Freeplay does say any abilities can be used.

I also changed any% to Story since any% doesn't really make sense from an IL standpoint.

Edited by the author 6 years ago
WiiSuper likes this

I submitted an IL run for the Scrapyard "Story BB" category but Ozotuh changed it to the freeplay category. Maybe it's me who don't understand but isn't the difference between story and freeplay that your equipment is restricted in story and not in freeplay?

My run sticked to what you have at that point playing it from start to finish and should thereby be classified as "story BB".

WiiSuper likes this
England

You were switching characters freely, which seems to show that you were in freeplay mode. Story BB must be played in story mode, but without the selection screen, I can't verify if the run was done in story or freeplay.

WiiSuper likes this
New Hampshire, USA

I think Trajan's run should be in the Story category. Yes, he using "Chase Undercover" instead of "Chase Suit" for a police outfit and Rex Fury as a robber, which would indicate that he was playing in freeplay mode. But in this instance, it was merely for cosmetics only. If you look at the top Story IL run for Some Assaults on the Remastered version, the runner is using a different outfit than the player one default outfit (Chase's Police and Fire officer outfit design were changed for player 1 on the remaster). He was instead using an outfit that more closely resembles the original release outfit. If Trajan were to use the Jetpack to skip practically the whole first area, then it was indeed a freeplay run. Because he didn't, I see Trajan's run as a Story run not a Freeplay run.

Edited by the author 6 years ago

We grow and learn as a community :)

There isn't really a "story mode" at all in the game. Instead there are special assignments and the possibility to replay these. I think that it is a high probability that all IL runs are going to be on "replay missions" as otherwise you need to play the whole game from the beginning if you want another try at a mission.

Edited by the author 6 years ago
WiiSuper, ItsNiklass, and Havi like this
England

So for Wii U is there no "replay mission" option? If this is the case then any run submitted as part of a normal run would be considered "Story (No BB)" and any mission outside that would likely by Freeplay. If you can show/make a video showing the level selection, it would make things easier to understand.

WiiSuper likes this

I think the confusion is that in most LEGO games you have a hub world with chapters that you play and the chapters are the game. In LEGOCity you have the open world city that you can run around in and then there are special assignments. Playing through them all takes about 2 hours and 5 minutes so the "missions" or IL's are only about 40% of LEGOCity Undercover. The rest of the game takes place in the city.

If you look at https://www.speedrun.com/run/y67r6o0m the "Some Assault" mission begins at 27:20 and then at 32:40 the game explains the "replay" function.

WiiSuper likes this
England

At 32:40 is that an actual replay level, or is it a replay special assignment, or are they both the same?

WiiSuper likes this
New Hampshire, USA

I'll try to explain replaying any special assignments, talking for the WiiU version. Unlike a good amount of the other LEGO games which has a "Replay Story" and "Play Freeplay" as options when going to play through a level again, LEGO City just has a "Start Assignment" button to begin the level, basically acting as an automatic Freeplay to other games. It seems to be the same case on the remastered release, the top IL runner for Some Assaults and Trouble in Stir on the shows the menu for starting the special assignment where the button to start the level is the same as what I described for WiiU.

I believe that I wasn't clear when I suggested that "Freeplay should allow the use of all of the abilities in any and all levels. Any% (now called Story) should be limiting us to using the abilities during a normal full-game run." I do apologize to anyone who might have been confused and wondering why I would be suggesting this if you haven't played LCU a lot to know how replaying a special assignment works in this game, since it is different from other LEGO games by TT Games and TT Fusion. I also apologize to Ozotuh for thinking replaying a special assignment works the same way as you would expect.

Playing through the game again to get to the Level/Special Assignment you want to do Story IL runs on doesn't seem to be a logical solution to me if the problem is, "you can only replay the level in a freeplay-like mode", especially since there are going to be runners who don't plan on doing full-game runs. I think my suggestion is currently the best work around the issue in question, unless we can think up a better solution.

Edited by the author 6 years ago
WiiSuper and ItsNiklass like this

I have given it some thought and come to the conclusion that the current setup with StoryBB/StoryNoBB/Freeplay doesn't work.

  1. Out of the 15 IL's only 5 have super builds that needs to be built to complete the mission any%. That means that in the other 10 storyBB and storyNoBB will be the same time.

  2. We have the problem that if you compare a game like Super Mario Galaxy that have the "bank" function you can deposit and withdraw bits in that game. In LEGOCity you just have the bricks in your counter and can't go into a mission without bricks.

  3. When you finish the main story you unlock the x2 brick multiplier and that means that a brick that gives 10k gives you 20k instead. Should all bricks be counted as how much they would give without the multiplier?

The only setup that is logical is to have only "Story" with restricted equipment and "Freeplay" where all upgrades are available. In both modes you build the superbuilds with already collected bricks.

I plan to go back to playing LEGOCity soon after I'm done with some of my backlog of games and to get a run for all IL's and then maybe some full game runs for 4:56:xx

WiiSuper and WaltekGkay like this

It looks like Ozotuh resigned as moderator for all the LEGO games. Does JosephHTobinJr or Phionex read this and if not could I moderate LCU?

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