Rule question about custom commands
7 years ago
England

Are we allowed to use custom things like toggles and multi-stroke commands? I can't see a rule either way, but I don't want to start learning to use them if they are banned.

British Columbia, Canada

My opinion is no because it's not in the spirit of speedrunning. But it's just one opinion.

Georgia, USA

Probably not. Do you have any exapmles of what you had in mind?

England

Weapons you can quickly tap shoot can be automated (for example super meat gun, polaris and potion of gun friendship allow you to shoot very quickly). A toggle would allow you to fire at max rate whilst focusing on movement (turbo button). Similarly you could set up multi-stroke commands to do things like automate charge weapons like the sling and megahand, which would mostly be useful for bosses, again to focus on movement.

I don't think it would allow you to do things you couldn't normally, but can see how removing some of the skill may be considered against the spirit of speedrunning.

Georgia, USA

Oh things like that, probably best not to use those yeah.

England

Using tools or devices outside the game's usual parameters is a no-no - so things like the auto-aim given by the game are fine, but having some sort of aimbot or other device would not be allowed.

For other devices, think about it this way: for a non-procedurally-generated game, one could technically map all inputs to a single press of a button and complete it frame-perfectly (which would wind up as a TAS, I guess) which would be similarly barred, albeit on a larger scale than that proposed.

For a more comparable system, macros and macro-like functions such as those proposed are similarly barred, except for those games where these are built-in (I.E. the Smash Bros series with the GameCube controller - the c-stick is essentially a macro in input a direction and attack, but is built-in so it's fine).

Although it is for older console games, this is what SDA says on the matter: "Third-party controllers: You must only use features that are available on any controllers that were officially bundled with the system. Thus, turbo-fire is not allowed except for systems such as the TurboGrafx-16 that come with official turbo-fire controllers. Of course, if a game itself provides a turbo-fire option, then it may be used. " A turbo controller would have the same effect as the macro-like functions proposed and can be likened to my Smash Bros example, where the c-stick acts as the macro itself and thus is allowed.

tl;dr changing options and re-binding keys is fine, but no toggle, macro, multi-stroke shizzle

Edited by the author 7 years ago
bloodwhale likes this
Sweden

Seems like most people already responded. We don't really want runs to be TAS based, as a run should (in my opinion) still remain within human limits.