Hot Air Skyway - Shortcut
6 years ago
Switzerland

I've decided to learn how to do the skip at the beginning in Hot Air Skyway and everytime i seem to get the shortcut, this happens:

Does anyone have some tipps for me to nail this shortcut?

Australia

You need to drive further up before turning around and going backwards for the first shortcut, otherwise that tends to happen. I usually aim to touch this dark bar here as I'm turning around- http://imgur.com/a/rTE3N

You also can't land too far ahead, which is another reason. You usually aim to get SG as you land that cut, but if you land a little too far ahead of that it can respawn you as well.

Edited by the author 6 years ago
MaidSiku likes this
France

This is still very odd. Once Aku Aku picks you up once. The way should be cleared and you should be able to drive without any issues I'm missing something here...

MaidSiku likes this
Switzerland

Thank you very much FireFox2000000, looks like I always turned to early. Your tipp really helped me out.

United Kingdom

This might help you understand where to jump from and such. I always aim to land at the base of the hill, as long as the track is loaded

MaidSiku likes this
Finland

Judging from your PB you don't have a grasp on fire works, either. Every skip in the game becomes infinitely easier the moment you have a decent feel on driving, please focus on that first and foremost.

Here's a halfway copied explanation on how fire works from another response I made:

After driving over any turbo pad, you get to max speed and also gain a visual effect of a huge-ass flame behind your kart. Maintaining this is key to success in CTR. Maintaining it also works through a reserve system, which works by chaining together Mini-Turbos. The way reserves work is that every MT you do adds X amount to your total reserves. Any time you aren't boosting, they deplete every frame. Doing short MTs adds less to your reserves and should be avoided, the fuller the better. Always aim for atleast 90% of the bar or more (unless it's a corner where you need a short one to boost better.) When starting it's probably a good idea to take lenient routes with reserves, meaning do MTs all you want. At higher level play, you're really tight on reserves.

Anyway, HAS sure as hell doesn't have a turbo pad before the first skip, but doing a proper MT chain beforehand still keeps the best speed you can get from a standstill up for the jump itself. If you do bad MTs, then you're gonna run out of speed too early and that's just haha dead rip

Moreover, I feel like I should get this information out there somewhere because people get demotivated with skips really quickly, because they're learning them before even being able to easily perform them. Like Pyramid for example is just dick without fire for anyone new to the game.

MaidSiku likes this
Switzerland

Tank you very much for your advice guys. I'm really thankful about the helpful and friendly speedrunning community.

I expected my first few speedruns to be full of mistakes and knew that I have to learn and improve my mechanics.

I know that it won't be easy and take a long time to do, but i'm really motivated to get my first proper speedrun with the right mechanics done!

LepiJopi likes this