IGT quirkiness + continues
2 years ago
Australia

I started learning this game and my first runs featured a looooooot of deaths. Yet despite those deaths, my final run time was looking suspiciously average, as opposed to awful.

Based on that anecdotal evidence, plus some extra testing (loaded up a file on mission 11, stalled out a room for 10+ minutes, then died, then completed the mission) it appears that any room that you die in will not add the time spent in the room to the final in-game timer.

Not sure what implications this might have on the category rules, as it kind of allows for a pseudo-segmented approach - eg. if one room is giving you trouble, you could take an intentional death to improve its time. I don't mind this in principle, but if you do, then some ideas off the top of my head would be to either add a time penalty per continue used, or to require runs under XX:XX to be deathless. I think this would accomodate the existing runs in the leaderboard without requiring a leaderboard split.

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