I started practicing speed running this game and I've been loving it. One question I was curious about though: Why is glitchless (any%/106%) not a category?
My guess was lack of interest, but a lot of games have glitchless categorizes and was surprised this one doesn't have one.
Either way I want to keep practicing it even if I'm the only one doing it.
The "No Major Glitches" subcategory is essentially glitchless, we've just decided on using that as a name instead because there are some very small things used like menu drops (Falling faster by opening the menu) that are a bit of a grey area.
Ahh, didn't think about the select fall, good point.
I'm gonna start running glitchless and omit select-falling entirely. Not only did it only save about a minute, but it could soft-lock the game by getting you stuck in elevator shafts.
As far as I'm aware there is no soft lock like that, but sometimes the camera won't follow you in a couple places in city of tears. Maybe that's what you mean?
Well just after the first dreamer, when I select fell under the elevator, half the time he would be unable to move from that spot. I can shoot spirit, heal, and pause; but he's not going anywhere. May not be a soft lock, but definitely a pause and quit kinda thing.
I've never seen that before, do you have video? I might be able to tell what's going wrong.
Nah, I shoulda recorded it after it happened in a row but I'm not even considering recording my runs until they're below an hour. I'm only at 1:18:55 right now.
What were your thoughts though?
I asked in the discord server and the best I've got is this: Could also be something like this? Not much more I can say without seeing it happen
- The airwalk rule has been clarified to include maintaining Sprintmaster walking speed midair as an example of illegal benefit.
- A rule has been added to clearly ban clipping underwater.
- Guidelines have been added for major glitches that save less than 1 second and provide no other benefits to r