Why do none of the map runs use In-game time?
Deleted
Most players don't bother to set up in-game time since it's accuracy was questionable for a long time. Also, unless a run involves time that isn't in-game, there isn't a need for in-time.
StandardSettings & AntiResourceReload
Updated Legal Mods:
• AntiResourceReload 4.0.2 for 1.14-1.15.2 is now allowed, which fixes a crash when loading the mod outside of a development environment.
• StandardSettings 1.2.3 for 1.14-1.19.2 is now allowed. This update adds an f3PauseOnWorldLoad option that, when enabled and pauseO
Recent runs