Restart Skip and Softlock in Stronghold Run Validity
2 years ago
Australia

As per rules, we can do a restart/pause buffering to gain time and manipulate spawns.

As you go into the second chamber of the stronghold, you can do a restart to manipulate the spawns. However, sometimes this restart causes the enemies and Urias to not spawn. You can run straight to the room before Urias and do another restart skip to make Urias appear again. I don't see anything in the rules that mentions that situation and whether it's valid (and it appears to be a well-known issue with the game).

Would this still make the run valid or do we have to keep restarting until the enemy spawns appear?

It's happened a couple of times in a run so I was unsure if that meant I still had a valid run.

København, Denmark

Just on the top of my head i would say, If Urias doesn't appear u can't continue, so you'd have to restart again.

Australia

So what I am saying is there are two restart checkpoints - one before the Lycan encounter (usually starts when you cross the bridge to take the zip line to the other side) and one before Urias in the small room after the crack in the wall.

If you restart before the Lycan encounter but the enemies don't appear you can basically run through that part into the room without anything to deal with.

Then, before Urias, you can restart again at that checkpoint to make sure he spawns in. I'm checking to see if this is valid since ultimately you get that second checkpoint to restart and make sure Urias spawns in.

Maryland, USA

Can confirm this is a thing, though sometimes a normal restart does not fix it, and you have to instead quit out of the game and reload from a typewriter - not sure on the consistency.

København, Denmark

@Sacred_Minotaur i would say that if something isn't a 100% consistent with the restart, don't do it, cus then it creates unfair advantages for people randomly without having any skill involved, if u feel what i mean?

Similarly in RE7 we had points in the run where things we had to shoot to progress wouldn't spawn, and that made the runs invalid since it's an unfair advantage to get randomly.

Hope this makes sense

Australia

Makes perfect sense, thank you for clarifying.

I am not familiar with RE7 speed runs, so I didn't know this was a bug that could happen.

København, Denmark

@sacred_minotaur Glad i can help friend, feel free to dm me if you need clarification on anything else