Do something about run times in stage 3, 9, 10.
3 years ago
Ukraine

These stages solely depend on which way the character is turned and the frame rate. Perhaps convert all the stages where the character is turned the same way to have the same time. Also, I believe re-timing everything in 30 fps so that no one has advantage over other runners could be a great idea.

New Zealand

This would help... But I think the recordings can be timed at whatever fps they are

Edited by the author 3 years ago
Ukraine

The result for 2 identical runs is different depending on it is 60 or 30 fps

New Zealand

I've already sent a message to @ToxicChimney saying that the runs were timed incorrectly, on this sheet I have highlighted all the what I believe to be incorrectly timed runs https://docs.google.com/spreadsheets/d/1g_BM7Zwtp4F-NsmWvOqUb3aJerx4sj_HRFGiH6cdMDU/edit#gid=0

Timing on the fps of the run makes it an equal fight for both. Can't you just turn the correct way to be able to get wr? I wont ban something like that.

New Zealand

I've taken a look at all the lv9 runs and 3 are timed incorrectly, they all end up being 2.383, Ima check 10 now EDIT: all 3 runs timed incorrectly and 2 of them are the same... rip mrnovako EDIT2: After checking lv3 I've found that Lunar, massive, elims and plumbirb have a 3.333, Ethogy has a 3.300 And I have a 3.267. I count a run ending if you have a whole foot activating the checkpoint, so for side on avatars touching the dark green slightly is fine, This isn't the same for the front because hitboxes are weird

Edited by the author 3 years ago
New Zealand

Also, if anyone is wondering how I will know when a foot is across the line (because walking animation doesn't count) I line up my mouse with the bottom of their feet while they are stationary. Rest is self explanitory

Game stats
Followers
48
Runs
1,373
Players
116
Latest threads
Posted 3 years ago
2 replies
Posted 17 days ago
4 replies
Posted 5 months ago
2 replies
Posted 1 year ago
5 replies
Posted 1 year ago
1 reply