How to time a new game?
6 years ago
Canada
Red5rainbow
Any/All, He/Him, They/Them, It/Its
6 years ago

I’m trying to speedrun a game that I haven’t seen anyone speedrun before (Ever Oasis is the game in case you’re wondering) how should I go about timing it? I’m thinking the timer starts when you select yes to begin your adventure but I’m not sure when to end the timer. The timer could end when you make the final hit to the chaos dragon (in this game it gives you a cool effect when the boss dies, I’m thinking when that effect shows up so you know you beat it) but I’m afraid that might be a bit hard to time correctly. I found a point in the game just a couple seconds later where a textbox pops up, I’m thinking maybe I should end the timer at this textbox instead? (if you’re wondering what I’m talking about I’m talking about Esnas textbox when she talks to the player. It shows up as a normal in game textbox rather than cutscene dialogue) It’ll probably be easier to time and mashing through that one last textbox is technically the final inputs you give the game. But in that case should I find a point to end the timer after this textbox? This is probably gonna end up having a really obvious answer but I just wanna make sure I don’t mess up.

Russia

do whatever you want if ur the first, because thats what everybody does nowadays you can even submit spliced runs and self-verify the runs! just imagine the POWER

Edited by the author 6 years ago
Red5rainbow likes this
Canada
Red5rainbow
Any/All, He/Him, They/Them, It/Its
6 years ago

Okay, that makes sense. Thank you

North Rhine-Westphalia, Germany

Timing from first player input to the last is the best option.

Red5rainbow likes this
North Rhine-Westphalia, Germany

Yeah, something like starting the time on confirming new game or skipping the first cutscene and ending it on skipping the final cutscene (or final input to beat the game)

Esperanto

This it?

Seems like the easiest would be the moment that the boss's health bar turns literally turns black, because there is no more HP. The first frame of the cut scene makes sense as well. There is a pretty clear line when the camera shifts from "this is normal game play" to "this is now a cut-scene." Easiest to work with something that changes in one frame that indicates the game is over.

I'm an idiot though, so probably not even linking the right game.

Edited by the author 6 years ago
Red5rainbow likes this
Canada
Red5rainbow
Any/All, He/Him, They/Them, It/Its
6 years ago

Oh yes that is the right game NihilistComedyHour! That was one of the places I was thinking of ending the timer when it changes the camera to show the final hit of the boss. I was also thinking of when Esna starts talking to the player just a few seconds later though. But now that I’m watching that I’m realizing there is a pretty obvious camera change when it shows you the final hit of the boss so I think you’re right and I should end the timer as soon as that happens. Thank you so much for helping!

Edited by the author 6 years ago