(For the Mods) With loads retiming
4 years ago
Canada

Hello! A while ago, I submitted a 29:56 run with loads. It was with loads because I did the run on Xbox One, so I was unable to even set up LiveSplit for the auto splitter, (I'm pretty sure I could've, but at the time I had a Chromebook that couldn't run or even download LiveSplit) but at the time, I didn't care all that much because I had gotten the sub-30-minute run that I had wanted. So skip a few months later today, and I decided for the heck of it since I now have Windows 10 that can actually run LiveSplit, to retime my run manually (since I couldn't use the auto splitter on the video obviously) paused and unpaused on the load times. I'm pretty sure I was consistent throughout, but definitely not exact. When I did the final split, I ended up with a 24:23, a pretty respectable time, considering I would be the top Xbox player in the category, (even though I'm the only one XD) and be in the top 15 overall in the category. So It got me thinking, why don't the mods retime the runs for the people that don't have access to auto splitter/LiveSplit? It seems sorta ridiculous to me, that those people could get something similar to my time or maybe even WR, they would still be at the bottom due to only having the with loads timing method. So, I ask all mods, to not just retime my run, but all of the other runners that did not have access to auto splitter/LiveSplit. I feel like it's only fair to the runners who tried just as hard as the other runners but just did not have the accessibility or knowledge to set it up. Thank you all for reading this, and have a wonderful day! :D Here is the link to the VOD:

Edited by the author 4 years ago
Italy

Hi. It's been established very early that doing a manual retime is impossible, the livesplit plugin for the loadless timer utilizes ram values to know when a loading sequence is taking place and it turns out it can start and finish at different, inconsistent visual frames. So manually retiming a run is never going to get the same results as the automatic plugin, thus the runs without the loadless timer on the screen shouldn't compare to the ones that have it. And to be completely honest, even if it were possible to have an accurate estimate, manually retiming every single run would take enough time that no one is going to be willing to do it. There's 70+ loading screens in your average run: to go through, loading screen by loading screen, take note of the exact time the loading took for each of the dozens of them, then remove it from the real time, and do it for the tens of current and future runs that require it, would be quite the herculean effort. I'll admit it's not the greatest solution to essentialy make console versions non-competitive but there really isn't a better option. Loadless time has to be used over real time because on pcs the loading times are different depending on the specs, and both on pcs and consoles they're also inconsistent even on the same machine. One suggestion was to use the in-game time on the scoreboards and sum together the times of all the stages (like mike tyson's punch-out) but on top of there being enough gameplay in-between stages to be worth keeping timed, there'd be no real way to time deaths which are a common occurrence for many players. Separating consoles from pcs would just unnecessarily clutter the boards, and if you really care about knowing the fastest console time you can filter by platforms. Hope this cleared it up, have a good day.