A Fort of The Damned Category ?
3 years ago
Haute-Normandie, France

I think a Fort Of The Damned Category should be added. It would start when the player clicks the interaction with the ritual skull and end when the player clicks the interaction with the fort key on the vault. No other crews would be allowed to help, and the speedrun would not be able to be submitted if any player of another crew damages/light up a skeleton or the boss or is seen on the island. As the kegs damage caps around two or three kegs using them to kill the boss would not be optimal and players would stick to canons/blunderbuss. As the boss has the same health for every crew type there will be more likely only full galleons playing. Storages of all kind (ammunition included) would be allowed. Other players attacking should not be a problem as the fort is doable in around 12-13 minutes, not enough time for others to come if only one is done in a row. This category would be more likely the most played as players would not see the speedrun as a time loss because doing it get them loot.

Edited by the author 3 years ago
Toastiewaffles likes this
England

We've talked about forts as a category before and it didn't seem possible, but FOTD seems a lot more doable with a definite start and stop time, and it'd be easier to confirm that you are the only crew doing it. I like the start time being placing the ritual skull and the end time being the use of the key. I personally don't mind adding it as a category, the only issue is how easily a run could die because another player shows up. But thats just the game I suppose.

Champagne-Ardenne, France

there are 2 things to take into account that will never be verifiable:

  • is the server a lock server (6 battleship in alliance) -How many barrels do you have the right to use?

for the first if it is authorized, good luck to obtain an alliance easily, if it is forbidden it will not be verifiable. for the second you can one shot the boss but you need 50-60 barrels. Do you allow them or not?

Toastiewaffles likes this
England

In terms of the server, I don't care if it's an alliance server or not, but the rule would be only 1 crew can take on the fort. If any other crew helps the run would be disqualified. If any other crew even shows up at the fort I'd likely disqualify it. This is obviously an issue because other ships will want the loot.

In terms of the barrels, I also don't mind how many you have before hand, same goes with barrels in tall tales. Especially since forts start with plenty. However linksyx says theres a damage cap with barrels implying you couldnt one-shot an ashen lord with one? I thought you could but I've never tried it.

The reason I allow you to grab so many barrels in this run in particular is because the FOTD takes ages to set up anyway, so all other set up might as well be allowed.

But yeah, if another crew shows up at the fort it wouldn't count anymore, speedruns are for 1 crew, so I can see a lot of runs 'dying' for reasons out of our control. I still don't mind adding the run if people will run it, but it sounds so annoying that I won't be trying it.

Champagne-Ardenne, France

the advantage of an alliance server and that you will be the only one to kill gray marrow and that no one will bother you. allowing it will be a good idea. allowing this will avoid dead run

it will also be necessary to have each pov of the participants.

England

Having the POV of the whole crew does sound necessary. It'll be the best way to make sure no other crews are helping. So I'll add that as a rule if people want the category.

Haute-Normandie, France

I think I'm going to test if the keg damage caps to be sure tomorrow with emergent captains. I'll try with one, then two, then three and then ten kegs. If ten doesn't kill it, damage doesn't cap. I'll post the results in the evening if everything goes well.

Champagne-Ardenne, France

a barrel does 100 damage if it is close enough to the boss like a full-face cannonball. before it hit the 1st week, 50 to 60 cannonballs to kill it (we could cancel its regeneration with the harpoon). So it has between 5000 and 6000pv. otherwise stack the barrel works it takes 45 to kill the boss of the tales 8 with a prock 3 people.

Haute-Normandie, France

After Briggsy and ashen key/guardian I came with the conclusion keg damage stacks. But with my experience and research it seems that damage does not stack against the Ghost Of Grammarrow only. https://www.seaofthieves.com/forum/topic/111199/gunpowder-barrel-max-stack/5 Natsu V.2 talks about it https://seaofthieves.gamepedia.com/Ghost_of_Graymarrow and the wiki, even if I know everything is not true. I tried myself and killed the boss quickly by placing groups of 2 or 3 kegs everywhere on the fort. (Total of 15 kegs, 3 minutes of blunderbuss with one mate) but 30 at the same time doesn't kill.

Edited by the author 3 years ago
England

I've added the category