Trick: Vsync off skips loading animation
6 years ago
British Columbia, Canada

Each loading animation spends 0.02 seconds per frame if Vsync is enabled. With Vsync disabled, the animation goes as fast as your computer can load the mission, which should be nearly instant. This saves some time over the full run.

Edited by the author 6 years ago
MarlonH8 likes this
São Paulo, Brazil

This made my game screen completely pitch-black, do you know what might be the cause?

British Columbia, Canada

That happens with that version in OpenGL mode. It's a known bug that should be fixed in the latest version that'll come out soon. For now, use Direct3D9 (shader). Change it via the registry files in the WA\Tweaks folder if you can't use the menu.

Edited by the author 5 years ago
Abruzzo, Italy

You want to play with vsync off. Loading animations are faster and rope feels smoother. Just get used with the screen tearing and you're alright. :)

British Columbia, Canada

The bug Spec3x reported should now be fixed since the release of version 3.8 earlier this year.

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Updates to Game Rules and 10 Quick Game Rules

Hi all,

Firstly, a quick thank you to all the new runners we've had submissions from in the last few months. It's great to see more people recognising W:A as a speedrunning game, and we hope y'all keep on working on your PBs!

As noted in the Game Rules, we reserve the right to update the rules

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