Shooting faster with sniper
2 years ago
Texas, USA

So I'm pretty sure others have noticied that with the Sniper rifle you can do a RE4 auto sniper fast shot, which is your zoomed in, fire, unzoom, zoom in again and it cancels out the time between shots or the bolt racking animation completely making faster follow up shots. Unless im tripping but lets chat about it. Along with the fact the sniper just destroys boss fights pretty quickly...

New York, USA

I tried testing this, fired off a couple shots firing normally and ones firing using this method, comparing them in audacity shows they're exactly the same length so I don't think it works, re-scoping cancels the bolt animation but I swear that thing gets cancelled by everything lol.

Texas, USA

You aint wrong about that. I don't know it just felt faster I wanted to see other opinions about it and compare notes

Orlando, FL, USA

I think a reason that this won't work is that the unscope and rescope animations are long. But I'm fairly certain that the rescoping doesn't matter as I think the gun is locked to not be able to shoot until the fire rate time has been hit, I'll try more testing when I get home.

New York, USA

@Brendan5155 judging how easy it is to cancel weapon animations (even by accident) I always figured that the weapons used a timer tied to the weapons fire rate to prevent you from doing super crazy shit like this

Orlando, FL, USA

@JohnnyNewYork In resident evil 4 the timer was only locked for as long as you were scoped into the rifle, so the timer only ran while scoped, however if you unscoped and rescoped in RE4 and RE5 the rifle was immediately ready to fire again, because of an exploit in the coding that made the rifle ready to shoot immediately after scoping in, but there was no animation to lock you into the scope while the timer was being applied like the bolt action rifles so the fire rate was essentially as fast as you can unscope, rescope, and pull the trigger, however because you can incredibly easily skip the animation in resident evil Village it seems like the timer is not the actual animation like the bolt action rifles of the past, but a hidden timer that's linked to the fire rate timer. You can try this by running a few tests, in RE4 fire the semi auto rifle and then immediately unscope and rescope, you will be able to fire again immediately. And the best way to test whether it's tied to the fire rate in RE8 is fire the standard rifle while hard scoped, and then fire as soon as possible. Then try the unscope rescope method, they should both come out to 2.7 seconds I think is the stock fire rate time. Then upgrade the fire rate fully and run the same tests, it should be the fire rate time again. But most games do use this, but it was an exploit in RE4 code that allowed this "glitch"

same is working for magnum as well. feels a bit faster by canceling the aiming after shooting. havent compared it yet

Maryland, USA

Feels faster this way, yes. For added spice, I tend to cycle between shotgun and sniper for boss fights for even more damage. I snipe, cancel, swap to shotty, shoot, swap to sniper, repeat.