I think the title sums it up, I was planning on using the Doomsday Engine for this but was unsure due to the fact that it allows for full degrees of motion when aiming, same rules apply to shooting, You can still aim in an enemies direction and shoot them when facing, for example, at the floor. (Best example is in Hangar with the imp on the cliff. In regular doom, you can just aim at the wall, that rule still applies to the Doomsday Engine). The engine also adds the ability to jump which you can just hotkey away.
Must use a vanilla-compatible source port. Currently recommended ports are: Crispy Doom & PrBoom+ If using PrBoom+, the run must be complete with -complevel 3 (which means that the sourceport that you are using will emulate Ultimate Doom engine available at time of game release) jumping, crouching is NOT ALLOWED vertical mouse look is NOT ALLOWED using auto sr50 on sourceports that have it is NOT ALLOWED
This is all listed in the rules section
Hey everyone so I'm gonna make this short because I have to go to work shortly.
I was made a moderator for the Classic Doom's here on SRC, and there's going to be changes.
- All IL's/Episode run categories are going to be removed
This is because DSDA exists. There's no logical reason for I