Pick-up and open menu inconsistencies
6 years ago
Utrecht, Netherlands

So, if you've run this game on Atari ST or MS-DOS (I'm not sure if it's the case on Amiga as well), you'll probably have noticed that sometimes when you press fire or space bar, it doesn't register, or it is buffered and carried out later. While running the DOS version today, I noticed that if I restarted the game entirely instead of resuming from the title screen, it seemed to work every time. However, later on, the opposite was true, and only the second play would work as it should. I am in the dark about how this works... it would be nice if there was a way to get it consistent every time, as now a big portion of the runs ends before the first split, as you'll fail to pick up one of the items in the cave, fail to open the menu at the door, or fail to pick up the cherry. At least, if you [I]don't[/I] fail any of those things, it seems like the rest of the game will be fairly consistent as well.

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