MotherLoad Speedrun Edition!
3 years ago
Ontario, Canada

After a 3-day coding binge, I am proud to announce that I have edited the code and created a Speedrun Edition!

New features: The Save Pod now exports the world! It will also exit your game to the main menu, so be careful about touching it during a regular run! The Load Game button the main menu now allows you to import an exported world! This allows Set Seed runs, a category which will be added in the near future when we determine that there are no game-breaking bugs compared to the base version of the game (the decompile-edit-recompile process causes many bugs, and I'm sure there are many still undiscovered). Exported worlds are given as space-delimited text, complete with checksum to prevent cheating.

Planned features for upcoming versions of Speedrun Edition: A slightly better checksum (I was too lazy to actually implement a hash function but it can be done quite easily I'm sure) A less bulky export (compression so that the exported text is less than 20 kB because the current export makes flash ANGRY) An external program to view these exported maps so we can find good seeds much more easily

Known issues: The sound system does not handle idle sound looping correctly. This version currently has a workaround to protect your ears, but you might notice that drill/rotor/engine noises aren't perfect. Some checkboxes in the options menu may cause cutscenes/transmissions not to display properly. This might result in you losing out on important cash rewards.

You can find this download in the "Resources" section.

Please report bugs you find here in this thread!

Happy speedrunning!

Hess likes this
United States

What did you use for decompilation? I had a software for it, but it was a bit on the expensive side.

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