Current timing system is wrong
6 years ago
Australia

The current timing system is wrong

why, well when timing with out loads we are removing loading times from the game completely so we can get consistent times for each system. However, how we currently time the game we put our full rta times (with loads) as time without loads and then we add more time dependent on what system you run on. This is inaccurate because not only are we increasing the actually time of the run but we are also making it biased for ds because there is no time increase. To make the timing more accurate we either have to remove time based on loads or just make it strictly ds (which I dont like to say) like in luigis mansion.

Edited by the author 6 years ago
Gaming_64 likes this
North Carolina, USA

What ILSMB and vibe said.

Also, the reason the columns are called "time with/without loads" and not something more descriptive is that I can't customize what the columns are called. If I could, I would change the names to decrease confusion, because they're confusing as they are now.

Australia

As I stated before the columns for times is incorrect, if the RTA time is in the time without loads column than the time is there for incorrect because that is a time with loads. Inaccuracy is had when you are adding times because there is no way that the 45 and 38 second additions are consistent. Back when I previously ran this game mishu created a spreadsheet that had all the loading times within it, therefor we were able to accurately record runs. As stated by ILSMB high level runs would be retimed by mods and we run into another problem. Koffingrockz is an innactive mod because he hasnt touched this game in almost a year so you should really get more mods, Id say you make ILSMB a mod because he has definitely dedicated alot of time to this game so he definitely deserves it.

Gaming_64 likes this
North Carolina, USA

Koffing said he will be returning to the game soon, but I agree we could use another mod. ILSMB, would you like to become one?

About the loading times- the 38s and 45s are fairly consistent. This is almost the same as the old system we had, but much easier to understand. And again, I know that the columns are named inaccurately, but I can't do anything to change that.

Edited by the author 6 years ago
North Carolina, USA

Honestly we don't get too many submissions as is, but in the future if we need more I'll definitely add you two.

Australia

what I’m saying is that the additions only account for every loading time based on a good run with n deaths if say someone got 2 deaths than that would render the addition obsolete. Therefore actually making running DS unfair. So a solution for this is just to give the rule to people who are going for world record or fast paced runs. Btw you can never have too many mods NSMB 2 has like 6 mods and it’s more dead than this.

Gaming_64 likes this
North Carolina, USA

Yeah I know that the 38s/45s number becomes less accurate as the number of deaths increases, but the argument is that more deaths --> slower run --> doesn't need to be as accurate. Anyway it only drifts by a fraction of a second per each death so it's not that big of a difference until there are many deaths. Also, VC and emu have a slight advantage over DS for runs with more deaths, not the other way around.

Jumpyluff likes this
Australia

on what you said the timing is wrong given the fact that yad time and even if it is a fraction of a second it adds up in the long run therefore making it highly favourable to run on wiivc or emu.

Gaming_64 likes this
New York City, NY, USA

I mean, a hundo run can still PB and even WR with a couple of deaths, but I cant imagine a hundo run coming down to a matter of seconds

New York City, NY, USA

I can also mod if you need me too, i have a lot of spare time, and through tas investigation I know A lot about this games mechanics

New York City, NY, USA

also congrats on all the records ILSMB, Walrus, and Greg. I had a ton of school stuff and I missed every main category WR RIP me

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