Defining a 100% Category
1 year ago
United States

Making another new thread to discuss ideas for a potential 100% category for SMB2.

Since SMB2's progression is based on levels completed, I feel that for a potential 100% category it should simply complete everything the game keeps track of in each level. Reviewing Xkeeper's disassembly this would mainly include these three things:

  • Powerup Mushrooms
  • 1up Mushrooms
  • Whether the key has been used in levels with a key and lock

Other considerations I would not include:

  • Character contribution (it's a simple statistic, nothing more)
  • P4 lives (for obvious reasons)
  • Any collectables that respawn (cherries, stars, plants, stopwatches, etc.)
  • Visiting all rooms (the game does not keep track of this)

So yeah, ultimately my proposal would combine two categories we already have and also include unlocking all doors with the key. Thoughts? Anything I may have missed?

Edited by the author 6 months ago
KilleDragon, ShyKoopa, and Rohbert like this
Basque Country

how does the game keep track of 1up mushrooms and key uses?

Norway

What about coins?

I wouldn't include because in 3-1, there is a lot of coins and I don't think its possible to grab all of them.

United States

1up mushrooms can only be collected once per level. If you refresh the area/room where one would normally be located, it'll be replaced with a small vegetable. Similarly with locked doors, they only need to be unlocked once with the key and it'll stay opened for that level.

and yeah, I wouldn't include coins either since they're more arbitrary, especially since you can only collect coins from subspace twice per level before they become small veggies.