Dead End safe strat & timesave
1 year ago
United States

I was practicing the bit in Dead End where you return to doc after powering the generator and found a way to prevent the zurks from spawning in the left alley, removing the death risk and saving potentially 5+ seconds. I didn't see anything about this on the doc so thought I'd share

evilgabe and L0rinda like this
France

Nice find ! Just tested it, it works! Using the macro generally means we can just ignore zurks, but for anyone who doesn't or is on console, this is a lifesaver

Edited by the author 1 year ago
Suishi likes this
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Hey all!

There have been several recent changes to the rulesets. I encourage everyone to review the rules in full, but the main changes are listed below:

IL's now end at the first checkpoint of a future chapter. Please review individual chapter rules for which checkpoints are used.

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