Doing Disguised Jump in the Dragon fight might require some practice...
If this death glitch (end of 1st video) is a side effect to Disguised Jump, understanding how it works might make it useful to death abuse faster, which could make death warping (dying in order to get warped back to a checkpoint, sometimes placed closer to the objective than we're currently at) a more viable option. (i.e. talk of pirates between eye patch and peg leg)
Yeah thats true, but dont count on me on finding it. Im not a super big fan of this new jump
So I actually went and tried to optimize Deep Sea Danger. This is the fastest gameplay that I got and it still has a few seconds of time to save because I missed one shot with the sharks. The Dimitri section here is done 28 seconds faster than what my current Any%/IE gold did it (and 26 seconds faster than recent Gnist's gold from his 6:23:46 run).
About the routing for the collars: I do recommend to take the first collar every time the same way as done here but the order for the last 5 collars depends on runner's preference. These six collars I took here are the fastest anyways.
About the routing for the fishes: This clip has 14 second fishes. There are 3 fishes in total swimming their individual routes over and over again down below. I wanted to design a route where the fishes are coming towards me instead of a desperate chase. You can see me making the fast fish cycle easily here because the collar phase was pretty fast. Here I went and chased the other fish but I knew that I could've went ahead from the left and crossed paths with it.
About the routing for the sharks: The fish route I chose has to also deal with where in the map the fish phase ends because I first want to shoot those sharks that have a cycle where they disappear behind some awkward shipwrecks the earliest. In this clip the 3rd shark I shot usually is my 2nd target but here I was ahead of the cycles by a large margin so other intentions came to my mind. You can see that my final 2 targets actually are the first that come out from hiding behind a shipwreck. The shark cycles are always the same.
Saves 15+ seconds if gotten first try. In my full game PB I got it 3rd try + died after 1st try and ended up losing only 7 seconds to the old route.
Aaand another 20 seconds gets cut from the run! Inspired by the most recent stream by Gnist which was legendary I got the idea to look closer in to the routing for Get a Job and Grapple-Cam Break-In and holy moly the ancient routing for ep 4 was just brutal. This isn't just due to Disguised Jump because after completion of Get a Job there will always be a boat cycle lining up the same way as in this clip, although Disguised Jump does save a couple of seconds more from what it could've been previously. GSMing the Bentley route is recommended. Basically same movement applies for Laptop Retrieval so that's neat. GSMming Sly's route at least partially is recommended. Otherwise guards might spawn too early and snipe you all the way to the water. Sly ledge grabs the final roof in this clip which is likely but dosen't happen every time.
I also routed for a "Grapple-Hook" strat with Bentley to the mission trigger and it actually broke even with "normal" route. It's cool but kinda risky so another new technique almost made its way into the run.
I knew about that Sly route for a long time, but now its finally good thanks to DJ Jump.
I knew about that Sly route for a long time, but now its finally good thanks to DJ Jump.
Saves 5 seconds when compared to old route. I also tried to find a faster route to Vampiric Demise utilizing DJ but the current route still proved to be the fastest.
I just calculated a bit and in this thread approximately 1:50 has been saved from an any% run during the past 5 days.
Nice findings Remo! Can you check my strat in a EP3 Run. We need to check something. If you have to hit the Baron trigger or not.