Timing rule change
5 years ago
South Holland, Netherlands

Last week Wednesday we implemented a rule change with regards to the timing. This timing was changed due to the autosplitter I developed for this game, and the save screen after the final mission was the easiest place to split. I tinkered around with it but couldn't find a way to split at the more traditional time, namely right before the final cutscene. However, as always the problem was easier to solve than we thought, and the autosplitter now does work at this more traditional point. We know that this rule change follows the previous one very fast, which is not something that we want to keep doing (my bad btw). However, it seems like the more logical choice.

Therefore, from now on the timer stops at the loading screen after Marcus jumps away from the trainwreck, right before the final cutscene. The start of the timer doesn't change.

On a side note, to be sure that different systems don't impact the loading times, we stress everyone to use the load remover that is incorporated in the autosplitter in resources. This way we will have data to compare. More information on this will follow later.

In short: if you download the autosplitter in resources to update your old autosplitter, you're good. The final cutscene doesn't have to be skipped anymore.

ef14, KinzyKenzie, and hoxi like this
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