Mad_max not wr holder
3 years ago
South Holland, Netherlands

Ok since my time and yours are so close Negativ4k i think your time must be spot on since you are using more precise method to measure the frames, i can only see the 1/100 frames and you can see the 1/1000 frames yours should be more precicise, But we need extra verification by other people also, dont you guys think ? Therefore i suggest to rename Xray WR holder of circus charlie, we shall look into all other runs and correct them. Also negativ4k would you consider to mod for this game ? Does anyone object to this decision of changing the WR for first now bwfore we figure out the rest?

South Holland, Netherlands

Thats also true stealthunder it says it right in the rules, so that might explain the difference in framecounting by mods, that some count when aproaching the ledge and others wait for the ledge to dissappear. I personally just checked for reaching the ledge so i was doing it wrong also according to the rules.

Russia

I think I'm ready to help you in this matter.

South Holland, Netherlands

So with the ledge disappearing i count mad max his time 3:25.899 either way Xray has WR

South Holland, Netherlands

So sometimes it looks like the trapeze disappears at the same frame as reaching the ledge like in Neural his run and sometimes the trapeze seem to disappear a frame later after reaching the ledge. I dont know if it has to do with the frame rate or something else but maybe the rules of timing should be changed, because its seems not consistent. Anyone else seen this ?

Edited by the author 3 years ago
United States

@MeatBaller I just checked and see if you watch Neural's Youtube video at source (720/60) and move frame by frame, the trapeze does not disappear on the same frame as touching the platform. See here: https://imgur.com/a/7m5ZhyT

If you watch a video that is 30FPS and/or interlaced you will then be missing a frame and see the behavior you describe.

So I may suggest to confer with the other mods and ensure the videos are being timed in the same manner according to rules but also see if the start time, going forward, should be changed if there is difficulty determining first frame on pressing start.

Edited by the author 3 years ago
NeGAtiv4k and stealThunder like this
South Holland, Netherlands

@sYn i agree with everything you say, but at the moment we have to wait for the other mods to respond how to handle this correctly.

Russia

Sbs top 3. With my run

France

Hi there,

I just saw that a lot of stuff happened on this forum for the past two weeks. First of all, I would like to congratulate NeGAtiv4k for his great run, that is quite something.

Second of all, I would like to add some thoughts on the timing method. It is good that we are looking for a better timing method in order to have an LB as precise as possible. I noticed that my run had been retimed and I suppose all the other runs of the LB will be as well very soon. When I started running the game in 2018, the only thing that was agreed upon was the last frame (when the trapeze disappears). sYn has a good point when he says that the first frame needs to be determined precisely. Is it going to be the frame when "Player A" disappears" or is it going to be the frame when "Start" is being pressed (in which case some additional work needs to be done with an emulator where you pause, then buffer the press of "Start", advance one frame to be on the actual frame where "Start" is being pressed and finally count the frames until you reach the disappearing of "Player A") ?

We had a discussion about that topic on the forum of Asterix (NES) where Kirua described a method that we are actually using now to time the runs for this game. Here is a link to his post in case you are interested: https://www.speedrun.com/post/1rk1k . In this post, the 30FPS and 60FPS situations are both adressed.

Also, I think the method that will be chosen should be known to the runners so that they can count the frames themselves and submit an accurate time. So maybe, it could be a good idea to put something about it in the rules.

Finally, I have a remark on how the retiming of my run was handled. I noticed that a mod edited the comment that I made when I submitted the run. I had written a sentence that said that my time was 3:25.750 because that is what the timer said on the last frame. Obviously, I was wrong because I did not have a good timing method, so I understand that a mod would want to change that time to make it fit the actual time. Nevertheless, I do not think that it is the right way to go because we should keep the integrity of what runners write in their runs' comment even if the statement is erroneous, plus it allows to keep a reliable history. Therefore, my suggestion would be to add a mod note to the comment that looks like "mod edit: The run was retimed according to the new rules and the new time of this run is X:XX.XXX", Something like that.

What are your thoughts on all that ?

NB: If you need any help to retime all the runs of the LB (because there is a lot of them), I would be glad to be of assistance.

Edited by the author 3 years ago
Russia

Thank you, about the recount, I will soon recalculate all the results, and I will count from the first frame where Player 1 (A) disappears because people do not always display keystrokes and emulators, inputs so to speak. Well, the timer stops when the trapezoid disappears. I also write in the rules that output of inputs on the emulator screen is very welcome, for calculation I use sony vegas 16, download your race and measure the time through a script.

Ukraine

All 62 runs were edited to a single standard, including obsolete.

Rayquaza911 likes this
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