Having "Exit Level" highlighted in menu?
5 years ago
Michigan, USA

Found a discrepancy that I've discussed with a few other runners.

There is a way to set up some quicker menu times right from the beginning of the run in all games.

When you pause and unpause, the highlighted text stays the same highlight.

If you quit game in a level, quit game will be highlighted by default. This works for exit level also.

If you exit a level, then quit inside a home world, your next run will start with exit level highlighted in the menu everytime. This is likely because "Exit level" isn't an option in the home worlds, but keeps highlighted by design...

It can happen to anyone ending a bad attempt, but I felt it should be brought up for mods and community to discuss its legality in a run?

More of a feature then anything really, and it saves maybe a second over all, so not really sure its a big deal?

Colorado, USA

If anything having it in its optimal spot so far has messed me up. I noticed the same thing but I really don't care. I'm adjusting and focusing more on my gameplay than anything else. Following the logic of EtD, I'm guessing nothing will be done about it. It's just an extra thing to check for the mods and an extra step for runners to take which could end in them having a fine run rejected for a bad reason.

Virginia, USA

I feel like the way to circumvent this would be completely resetting the game, which seems like a big hassle for what probably amounts to a second at most.

Delaware, USA

I mean if it really ended up being that big a deal, then runs with that could just be penalized a second. That’d be a dumb reason to have a run be rejected

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