New sh speedrunner here
6 years ago
Washington, USA

Hey dudes, I'm gonna be running the SH series in the near future. I am wondering what capture software is your favorite (using mednafen). I won't be streaming until new computer and internet are a thing, so also rules for recording my runs (input display and other proof that I am not cheating) would be appreciated. On top of that I just wanted to say hi and ask about guides/resources outside this site.

cheers!

England

Mednafen is just about the best emulator you could possibly use if you must emulate for PS1 speedruns at all. It's the most accurate and doesn't require you to dick about with plugins, so it comes recommended.

There aren't any rules about showing your inputs or emu window, just provided you use an allowed emulator (and Mednafen qualifies and it's fairly obvious if it's not an allowed emulator because it starts introducing visual glitches into the run).

I made a tutorial video for the game's loose equivalent of Any%, it's under guides.

Good luck, my dude.

Washington, USA

ty for the welcome <3

Chicago, IL, USA

Hi Pompom,

In the SH discord (haven't posted on SRDC yet), I have made maps for the Any% route, with lines, enemy placements, puzzle solutions, and order of item pickups. Wanted to let you know since that resource isn't here yet.

Welcome to SH1 :)

AndreaRovenski likes this
United States

yo that map sounds sick, I'm banned on discord mind reposting it here or letting me know when its up?

Plywood likes this
Chicago, IL, USA

I want to make a few minor revisions to add some details, I'm hoping to have them posted by the end of the week.

Edited by the author 6 years ago
Washington, USA

Looking forward to the maps Plywood (also grats on your fairly recent PB). Thought of another question, are there any rules about the hidden menu? i.e. blood color and control changes

Chicago, IL, USA

For New Game runs, just make sure not to use NG+ option changes. Those include using Self View or altering the Ammo multiplier. And thank you :D

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Rule Change: IGT Must Be Shown For Emulator Runs

Going forward we will be requiring a visible IGT timer on submissions performed on emulator, using one of the IGT scripts available under the "Resources" tab for your emulator of choice. Most people already do this, but we're making it mandatory to make run verification easier. Thank you for your un

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