Why are emulator runs below 1:35:00 rejected?
6 years ago

Title. I'm just legitimately curious as to why runs that go below that time on any% are rejected if played on emulator.

If it's a case where the game loads faster/much faster on emulator, then I have another question, would it be possible to simply retime the run and add in extra time for load times to be more on par with the console version?

California, USA

It is much easier to cheat on emulator. Load times are non-trivial, as the amount of time needed to be added varies wildly based on hardware. Emulator settings would need to be standardized. Emulator bugs make the game behave very differently than console in certain respects.

It's not like Gameboy or N64 or SNES where the emulators are basically perfect and load times aren't a thing. The closest Dolphin has come to perfectly console-accurate representation of a game is for Melee, on the specific branches of the program optimized specially for Melee.

Libre likes this

Hm, alright.

Thanks for the info.

Edited by the author 6 years ago